[3.9] Windz's Generic Miner Sabo (Arc/Pyroclast focused)
" This goes back a couple of weeks, and I'm sure I'm being dumb, but how does this Frostbolt improve your mapping as you imply. I tried it and it is slower than GC... |
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" I do feel like i want to take or at least try this node... but i dont think i want to give up one of the others for it thats the prob I also feel like i should take the 30% dodge node but again that would take away dmg i still think i need atleast until i ever get a multi dagger and i already dont use MoM to get more points (also dont like MoM seems like im always in panic mode with it) |
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So today I again tried 6L my Loreweave, after around 950 fuses total I still cant do it:
In harbinger I think I made like 3 6L armors with like 100-250 fuses. I got angry and frustrated and I told to myself lets burn more currency into this build. So I took dagger base, got phys to light regalled and got this: PS: Im still salty about my Loreweave! |
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" I spent 2000 alts + a ton of scours and regals this week and am still at a white dagger. I did 6L my Carcass Jack in like 400 fuse though. God I hate RNG. |
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I will try this build! Seems pretty funny :)
Some thoughs on HC? Some tips in gear to level faster? Thanks! |
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" https://www.youtube.com/watch?v=h-XENXPxiBw |
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Anyone have good recommendations on glove enchants? I've looked over the list and there seems to be a few that could work well for us:
Blades: seems to scale with spell and physical damage increases, which we have in the tree. Frost: has a lot of synergy with our tree, but after using this for a while it feels underwhelming... maybe it's because the projectiles don't pierce? Winter: feels similar to frost, but triggers on hit. The multiple pulses could mean good damage, but honestly I didn't notice this when I had it. Reflection: This one piqued my interest because it acts as a discount-isle decoy totem of sorts. Could help with survivability, not sure how effective it is on bosses and whatnot though. Spite: while this one scales off of base attack damage, it does convert to cold damage, and also leaves a huge area of chilled ground. This is the one I am particularly interested in getting, mostly because that chilled ground seems like a huge asset. Probably a solid defensive boost. If anyone has any pointers that would be amazing. |
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" if you hit phys to lightning(one line magic), is it possible to augment into phys to cold(2 lines magic) or do you have to regal straight when it only has phys to lightning(one line magic) |
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" For a magic item (blue), you can only have 1 prefix and 1 suffix, so it's impossible to augment into extra cold when you already have extra lightning. In your example. It's luck of the draw and how big is your currency balance. You can use an augment on the 1 line phys to lightning and HOPE for a huge spell crit roll or something like that then Regal. If you hit that huge spell crit roll as per the example, you can then regal and pray for phys to cold and if you do get it, you made yourself a godlike dagger and if you don't get a good suffix but does get phys to cold then you're gonna spend 4 ex; 2 ex to craft prefix cannot be changed into an orb of scouring to remove the shitty suffix then multi mod it. That's the difference, quite frankly, I always Aug, I had some pretty neat gear but I'm done with bestiary for now. My on and off gf decided to prank me- told my nephew to log into my account and delete everything... little did she know that my nephew is a bit of an idiot and he fucking deleted everything. I'll be back in 3.3 lol |
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OMG support came through.
Got my shit back! |
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