[3.8] LiftingNerdBro's Tri/Quad Frostbolt Totems Hierophant - Strong League Starter!
" Ahh, thank you. This is the piece I was overlooking. Derp. |
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" I actually tried this but all the curses on you reduce the damage in the same time. Maybe I missed an item or something to reduce self-curse-effect to 0%. But I basicly had the same damage output(with 20% curse effect). I think a better investment could be a 6link armour for single target damage vs bosses. |
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" If we have 6 link staff and 6 link armour. What is the best we can do with this? Single damage is a good idea. Anyone suggestions for the gems? Zuletzt bearbeitet von Chili512#1006 um 25.10.2017, 06:58:00
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" I think it's just double Kikazaru (the 3.0 version) to reduce the effect to 20%. Haven't tested it -- is it that horrible? edit: The only way I can think of to have a 100% reduced effect of curses is to be a Guardian or Ascendant and take the passive giving you 25% of curse effects. But that limits you to 4 totems with Tukohama's Fortress... A Belligerent Expert System Zuletzt bearbeitet von Rogomatic#1985 um 25.10.2017, 13:34:10
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I may have a stupid question here:
What's the point to get increased crit chance(gem and skill tree) when we run controlled Destruction Support. If our crit is reduced by 100%, how will we get some crit ? I'm sure I miss something here... |
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" It is additive, not multiplicative -- so making up some numbers... If you have +100% +50% +50% +75% -100% -- you still get +175% |
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Thanks ! I was wondering why I was stuck at 5% but I guess I'm just not far enough in the build to see the upgrade.
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" Yes. Crit can never be lower than what's base for the skill. A Belligerent Expert System
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Thinking about doing this for mayhem, people who have run it last league, do you think it will be solid?
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" Well I reduced it to 20% curse effect and it was not enough. Think you can indeed reduce it to 0% as scion? Anyway I liked this build so far for map clearing but lacking for boss-fights. Large hits/bursts are deadly too. Right now I'm testing a DP (hc!) quad totem build and I prefer the survivabilty on it. Especialy using it with strong decoy totems. Just pop one decoy and 'afk' kill it with other totems. Maybe a 6link decoy totem on armour is nice to have for this build. But the mapclearing for DP is weak vs the piercing frostbolts. |
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