[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hello and thank you for the guide.
I'm doing the Elementalist version and I don't understand talent points in Shaper of Winter :/
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Hikara schrieb:
I don't understand talent points in Shaper of Winter :/


Increased perma Chill effect, is all.

I don't know why Mika is not recommending Shaper of Storms... with Arc and Awa Unbound Ailments we apply Shock to the tune of up to 33% more damage taken.

Since we got hit so badly in the damage department by the Elementalist ascendancy rework (20% incr. dmg per swummoned golem is gone) Flame Golems suck really hard in boss fight. At this point we certainly can't afford the luxury of multiple projectile support anymore, tougher bosses just laughing us out of the arena.

Right now I'm using eight flame Golems (8+3) with Spell Echo, Minion Damage, Elemental Focus, Controlled Destruction , Empower (would use Conc Effect instead but getting 5 x blue on Belly is a real PAIN) ... even with Awakened Support Gems, Elemental Equilibrium, Shock (26%), Flammability, Elemental Weakness, 20% Combustion (from Dtone/Chaos Golem via Fire Damage for Minions on Abyssal Jewel) and 10% Bottled Faith bossing is just NO FUN.
Zuletzt bearbeitet von tomay#5509 um 22.02.2021, 08:49:20
Well, I'm done for the league now. Played a carrion golem elementalist to 95 and then swapped to an aura stacking necro to go to 96. And after playing that I really don't know how flame golems are ever going to be able to compete. Probably carrion golems will see another nerf in the future but even so the damage is a night and day difference between the two. Plus you get all the other benefits of aura stacking like free capped ele res and max ele res; capped chaos res and still reasonable 7K+ ES. Just a very smooth build overall.

Flame golems could really use a buff at this point as there are some pretty decent spectre builds that can compete with them for clear and then do some pretty nice single target as well. Just seems to be harder and harder to justify picking them over other options other than because you "want" to play flame golems.

Honestly at this point the way I see myself playing them in the future is if GGG completely nerf both carrion golems and stone golems into the ground so much that the prices on the primordial jewels are super cheap at league start and then I can go back to running them in a lazy MF setup. Then their damage doesn't matter that much and I'll probably only use them to clear up to high yellows anyway. Seems sad that you're almost relying on GGG to kill other builds to make this one seem somewhat viable but it feels like that's where we are at the moment. Hopefully I'm wrong and maybe in 3.14 we'll see some love for flame golemancers.
Zuletzt bearbeitet von DrHarvey12#0114 um 17.03.2021, 13:03:07
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DrHarvey12 schrieb:
I really don't know how flame golems are ever going to be able to compete.


I'm playing both Flame and Stone Golems Elementalists at the moment, as endgame boss killer the Flame Golems are plain useless (even with full awa support so don't waste your money here). What they do have going for them is the safer gameplay (no need to have tough enemies in your Pride/Flesh & Stone range). In terms of temp leagues, it's OK to start off with Flame Golems but if you want to progress into late game content, change to Stone Golems.
Would anyone know why my Tukohama Vanguards are not spawning totems?
Hey, just wanted to pop in and wish everyone a great league start!
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sumfight schrieb:
Hey, just wanted to pop in and wish everyone a great league start!


lvl 40? You're a crazy guy :D We will see if golemancer is still playable next season ... what do you think?
is this build still good for end game? everyone is playing carrion golems these days...
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Exxxiled665 schrieb:
is this build still good for end game? everyone is playing carrion golems these days...


Hello :)

Sorry for the long wait between posts. My job has been taking most of my time and I have been playing mostly other games than Poe recently.

I just checked the patchnotes and new skill-tree and there is literally no change from 3.13. This means that the build remains in it's current state.

Build fares very well up to t13 maps, but endgame is slow with current damage. Flame Golems are excellent at clearing maps, but are very slow at killing endgame bosses. This is combination of not buffing Flame Golems in god know how many leagues, buffing endgame bosses HP by 10x and Flame Golems still having buggy AI in boss fights, as they rush the boss and start casting weakest of their spells at melee range.

The build and it's variants have very nice and unique set of skills and gear for general mapping, farming and casual playing. However I can't recommend it for serious endgame content with it's current damage. Also Golemancer gear has been very expensive after Carrion Golems came popular.

I updated the skill-trees for 3.14 and will keep the build up to date in hope that someday GGG will rework the skill / buff them. I also want that curious player have even one guide they can follow if they become interested in Flame Golems. You can also PM me about invitations to Golemancer guild as it has remained active and has very friendly players in it. Non-flame golem Golemancers are also welcome, but I hope that you read the guide so that you understand what most players in the guild have played with :)

Have fun in league and lets hope that Flame Golems will become competitive once more!
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 15.04.2021, 14:00:24
Hey Mika,

TY for continuing to keep the guide updated.

I'm just at the beginning of starting to get my carrion golemancer for the league going. Only have the Anima stone & primordial might at the moment but those should be the most expensive bits anyway.



Glad to hear that you have been finding fun in other games.

Yeah, it definitely feels a bit weird for flame golemancers atm. I would be pretty happy at this point if GGG just removed aura stacking from the game. It just seems like such a difficult mechanic to balance round. If they did that then I feel carrion golems would be in a pretty good spot. They'll have lost most of their top end but would still be viable for clearing up to T16's. Then maybe GGG can bring up Summon Flame golems to around that level. That is what I would like to have happen but at this point I doubt it will.

Just as a heads up I did actually leave the guild a few days ago before the new season. This was in no way about being unhappy with anything, just that I felt I wasn't really wanting to interact much with (any form of) guild chat and so remaining in the guild felt a bit pointless. I would rather somebody who really wanted to chat with others about golems or the new league should get a chance.

I hope that we'll see flame golems get some amount of re-balancing in the future to make them a bit more competitive versus carrion and stone golems. Until then Mika I hope you keep well and have fun playing other things.

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