[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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Always willing to try stuff out. Void shpere is already part of my current setup anyways. Was just trying to figure out what to use for defense as all ive really got for def right now is a quick silver flask and frost dash.
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so literally u tell me that i need to spent like 1000 chaos + to get this build rolling at higher maps then t13? bullshit
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Hello,
I've been really enjoying this build so far, far more than I would've thought. However, I seem to be kind of struggling with defeating big bosses. The damage output of my Flame golems + Spectres (TV) doesn't seem that much and they take quite long before they actually kill a boss (or a unique enemy as a matter of fact). The clear speed is surprisingly good. I also seem to be struggling with survivability, because at times I just get oneshotted, or continuously take damage which prevents my ES to recharge. Can anyone help me with what I can improve in my build to 'fix' those problems? Here is my PoB (Community Fork): https://pastebin.com/pZG6vA6W Kind regards Zuletzt bearbeitet von Dennisklm5#1880 um 23.10.2020, 06:39:59
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" Hello :) Defenses are quite flexible as you can link lots of skills with CWDT setups using different levels of CWDT gem. I think that most dangerous thing for the build are : - Off-screen leaping / charging mobs - On-death effects (hedgehogs) - Lot of physical hits in short time If you can find setup that covers all 3x dangers, you should have pretty lazy time running around without having to press lots of buttons as defenses are nicely automated ;) " Hey :) What do you mean 1000c? I checked your gear and you already seem to have pretty good items. It seems that you are still using lvl 17 Flame Golems gem. I would buy 21/0 corrupt one for few chaos as +4 levels boosts their damage about 40%. After that they should clear t13 maps quite nicely. " Hi and thanks for support ^^ Flame Golems damage it quite limited against bosses as they already have high "increased damage" from Harmonies and they tend to use weaker spells in boss fight rather than spam magma orb. This leaves boss killing to mainly Spectres. The build gets nice amount of "increased minion damage" for the Spectres, but adding more increased damage to them still adds lot of potential damage. There are at least 2x ways to increase Spec damage and you can do them both if you want to. Adding extra Spectre You need to reach level 25 on your Raise Spectres gem to get extra Spec, which boost your total boss damage by 33% and also adds tons of damage to Specs by increasing their level. Best way to reach lvl 25 is by : - Raise Spectre 21/20 gem - Unnatural Strength +2 lvl (lvl 23 Raise Spec) - +1 to Spec level boots (lvl 24 Raise Spec) Last +1 level comes from either helmet with +1-3 levels to minion level mod, or wand with +1 level to minions gems wand with added minion damage in it. As you have excellent helmet already, you might want to rather go with the wand route and sacrifice one Flame Golem for extra Spec. Hubris jewel Your best bet is to craft Hubris jewel. With 160-240% increased minion damage from the jewel you can double your Specres damage and Golems aslo get nice boost from it. Here my guide how to craft one :
Spoiler
1) Get "Elegant Hubris" It seems that any one will work as they might be all same item level. Make sure it's not corrupted, so you can reroll it with divine orbs. 2) Place the jewel in any of these three important sockets : ![]() "Assassins socket" costs only 5x nodes to take, so you can respec some other nodes while testing it. Jewel also works in other sockets, but they have less nodes to reroll "Slum Lord" or you might lose some other important nodes at reroll. The jewel will change the nodes at random, so you can't know what you will get. Smaller nodes will be destroyed and bigger will be rerolled and all will be taken inside the radius even without way leading to them. 3) Check how many "Slum Lords" you get per jewel socket form rerolled nodes. You can do this manually or search for "slum" after you place the jewel, and it will highlight all changed nodes. Hoever when you replace the jewel to another socket, you need to modify the search or it wont highlight new "Slum Lords". You can remove "m" form "slum" and end with "slu" and it will highlight new "Slum lords". with third place add "m" back at the search and it will search again. 4) If you get 0 or 1 Slum lords you might want reroll the jewel. Use Divine orb to reroll the jewel and replace it again in all 3x sockets and search for "Slum lords". Repeat until you get more than 2x Slum lords or are happy with results. I got 3x Slum Lords with 10x Divine rerolls and 4x with about 20x Divine rerolls, so be prepared to use lots of them. Some rolls didn't have any "Slum Lords" in any of the sockets, but most had at least one in some socket. Please note that the jewel will reroll all nodes, if you place it near "Elemental Equilibroum" you will end with something different and lose the 50% damage bonus. Thats why the 3x mentioned places are best as they have lot of bigger nodes to reroll "Slum Lords" and not too important nodes that you may lose. 5) It seems like you still have to connect to the nodes. Try to find place where Slum Lords are close to your jewel start position or on way to the jewel." It can cost multiple divine orbs to craft one and they are almost impossible to buy with right mods, so they have to be crafted manually. However once you succeed in making one, boss damage takes huge boost. You can also use it on any other minion build and the damage increase is ridiculous, so I feel that it's worth the hassle ;) Ps. You don't seem to have ran uber lab yet. All your elemental resistances are not yet capped or close to 75%, but that will be fixed once you run the lab and can take "Commander of darkness" for 30% extra elemental resistances. Overcapping elemental resistances REALLY helps against elemental weakness map mod and oneshots. PoB - Community fork https://pastebin.com/0PbS5yGk I added "+1 spell gems level wand" and increased "Raise Spec" gems to 21/20 for the 4th Spectres. Hubris damage is trickier to calculate as you have to take off some nodes to take the 80% minion damage "Slum Lord" nodes, but you can roughly double Spec damage if you hit 3x Slum Lords. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 23.10.2020, 15:46:15
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" i have the same issue with oneshots/insta deaths. I'm afraid of doing Sirius and yes, i feel i've invested a lot in this build, but i have no idea what to do next. |
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I am currently working on the NO BLOCK variant of your build, and I have question. In your write up you have the Ascendancy option for this variant as Bone Barrier, but in the POB for this variant it has Plaguebringer. Which one is the recommended for this variant?
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Hi, new to this build so I am trying to stay with your leveling directions. Am a little confused right now, completed up through
- Take "Sovereignty" using mana reduction nodes for curse area boost and being able to activate both curses and Discipline and have Temporal Chains, Elemental Weakness and Discipline all running. However, the next item has me confused since I am already running two curses - Take "Whispers Of Doom" for extra curse (Elemental Weakness) Since I am already running Elemental Weakness why do I need to pick up Whispers of Doom? |
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Not sure what to do next
my POB is here: https://pastebin.com/tjww7688 any tips are appreciated ty |
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Heya!
Question to all you lovely people who've tried this build in heist, I'm chronically broke in this game usually, some minor currency, looking to do some heisting and hoisting and Im curious how this build is doing in heist, particularly how well you survive during lockdown and such. |
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" Hello :) Sorry for the wait, but my pc broke down and I had to order few parts before I could really start answering. Sirius is really tough boss. Your best bet is to craft Hubris jewel with guide from my earlier message. Cutting boss fight length by almost 50% gives you less chances to make errors and dying. You most likely have to learn Sirius moves by heart and kite really well to be able to pass the final stage. I have done Sirius once and it was really tough fight. Guild mates have done the boss more ofter with the build, but they are much better at kiting than me. I can also ask them if they have tips on what resistances to overcap or what flasks to use in the fight. " Hey :) The Bone Barrier was used before it was nerfed. Now other nodes are stronger and I prefer to recommend them over Bone Barrier. Where did you find the mention? I can't find it in the guide and I tried to remove all traces of it. Newest skill-trees have the right current choices for the Ascendancy nodes. " Hi :) You can run two curses at the same time without Whispers of Doom, but only the stronger curse will apply to enemies. With Whispers of Doom both curses (Elemental Weakness and Temporal Chains) start applying to enemies. Taking mana reservation reduction nodes is all prework to activate all curses, auras and preferrably Enhance linked to the curses in the end. They can be very mana hungry, so recommend taking mana reduction nodes early from the tree so that 0 mana situations are avoided. However the order in taking Whispers of Doom and mana reduction varies depending on if you have Enhance or other ways to lower the reduction. " Hello :) Are you having`any spesifice problems? Heres a list about things that you could improve : - Flame Golem gem 20/20 -> 21/0 or 21/20. Each level increases Golems DPS and HP by 10% and quality gives only some extra. - Take Necromantic Aegis as you are using Victarios Charity or swap shield for high HP & ES shield if you want block chance and higher EHP. Right now you are not giving the Vic's shields effect to minions, so you have worse defense and you don't get the DPS increase. Also check the trees for block or non-block variants. For examply the Misrtess of Sacrifice is almost useless for non-block variant. - Try to get Enhance lvl 3/4. The effect really starts to shine with higher level Enhance and high quality curse gems. - Try to get "Commandment of Reflection" enhancement on gloves. the extra minions is nice distraction for enemies. - Try to get life regen or extra movement enhancement on boots. Both are very nice for mapping and survival. - You can try getting Abyssal Vise with good ES / HP and Abyssal jewel with ES / HP and minion can blind / taunt / hinder. The effect is noticable especially for taunt / blind. - You can try crafting Hubris jewel for extra damage with guide on my earlier message. You can double your Spectre damage for few exalts if you are lucky. - You can sacrifice +1 level from ring for Animate Guardian if you can find one with +40 ES and HP. Boost to EHP is noticable and AG can survive pretty tought fights even with lower level. Overall all looks pretty nice, expect the mismatch between two variants in items / skills. If you get closer to either one and add few tweaks, you should have smooth sailing in maps ^^ " Hey :) I'm not playing in league, but guild reports if works well in heist. Especially after they patched the minion interaction in heists it seems to be working good. I can't really give detailed answers on the matter, unfortunately. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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