[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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mika2salo schrieb:

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Is there a big difference in survivability between Elementalist vs. Necromancer?


Hello :)

I feel that Elementalist is beefier than Necro especially after Necros block chance from Bone Offering will be changed back to 50% effectiveness.

Elementalist has decent physical damage reduction thanks to Stone Golems buff, and physical damage has always been builds main weakness as Necro setup has 0% armor. I was recently able to finally tank Shaper slam with Elementalist, which I was never able to do with Necro.

Ice Golems add quite a bit off defense as they aggro enemy very quickly and will blind / taunt them almost instantly. Aspect of Spider and Temporal Chains slow normal mobs to speed to crawl and seems to somewhat work on bosses.

Build is however not very tanky. If you move before the Golems, packs can kill you very quickly and some endgame boss moves can 1-shot you. I like the balance between survival <-> danger at it keeps me alert and maps interesting.

I guess if you sacrifice some utility and go for High ES / HP boots, shield and armor with chaos resistance in enough rares, you could call the build tanky.


Thanks, this is really insightful! I played zombiemancer during Metamorph league and have been having trouble finding a build as tanky as that. I'll definitely give this build a shot for league start!
Well boys, thought I'd not start with this build again this league, went Hexblast, that was a mistake. Good luck to everyone one league start.
I noticed that the POB is not updated to the 3.12 tree. Are we not taking whispers of doom now since its moved near CI keystone?
Jkurs on twitch, come and join the action . :)
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LegendaryMewtwo schrieb:
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mika2salo schrieb:

"
Is there a big difference in survivability between Elementalist vs. Necromancer?


Hello :)

I feel that Elementalist is beefier than Necro especially after Necros block chance from Bone Offering will be changed back to 50% effectiveness.

Elementalist has decent physical damage reduction thanks to Stone Golems buff, and physical damage has always been builds main weakness as Necro setup has 0% armor. I was recently able to finally tank Shaper slam with Elementalist, which I was never able to do with Necro.

Ice Golems add quite a bit off defense as they aggro enemy very quickly and will blind / taunt them almost instantly. Aspect of Spider and Temporal Chains slow normal mobs to speed to crawl and seems to somewhat work on bosses.

Build is however not very tanky. If you move before the Golems, packs can kill you very quickly and some endgame boss moves can 1-shot you. I like the balance between survival <-> danger at it keeps me alert and maps interesting.

I guess if you sacrifice some utility and go for High ES / HP boots, shield and armor with chaos resistance in enough rares, you could call the build tanky.


Thanks, this is really insightful! I played zombiemancer during Metamorph league and have been having trouble finding a build as tanky as that. I'll definitely give this build a shot for league start!


Hello :)

If you like safe setups, I just recorded new video with new gems. Feels pretty safe to do pretty deel delves if playing smart. Link is at the bottom of the post.

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Well boys, thought I'd not start with this build again this league, went Hexblast, that was a mistake. Good luck to everyone one league start.



Hey :)

The skill looked pretty interesting, what went wrong?
And welcome back to Golems! ^^

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I noticed that the POB is not updated to the 3.12 tree. Are we not taking whispers of doom now since its moved near CI keystone?


Hi :)

It seems like PoB is not yet updated to 3.12, so I can't update PoBs. I will switch later today to localIdentitys community fork and update PoBs for it as it seems like the original creator doesn't really care to update hes software anymore. Sorry for the delay, and the online skill trees are up-to-date.

You can take Whispers of Doom by going to "Written in Blood" using upper nodes now, rather than bottom ones.





UPDATE

FLAME & ICE GOLEMENTALIST - ALT GEMS

Biggest dangers to build have always been physical damage, projectile based attacks and on-death effects of monsters. I'm testing now new gems links to help with there dangers :

1. Cast when damage taken lvl 20
To trigger the links

2. Immortal Call
Immortal Call gives build lot's of physical / elemental damage reduction and can protect against heavy damage spikes.

3. Frost shield
Frost Shield adds protective shield that has it's own Energy Shield and protects well against projectile based attacks. This is really helpful against the hedgehogs. It consumes 500 ES per second, but build generates over 1k, so the use is not really noticable

4. Void Sphere
Creates bubble to where the damage was taken from. Shpere sucks enemies into one group and adds heavy slow effect on them. Finally it sucks their corpses into void and should remove all on-death effect.

This setup replaces Winter Orb -> Cast When Channeling -> Desecrate -> Flesh Offering

Other change is :

1. Storm Brand
Active cast now. Chains between enemies and spreads Elemental Equilibrium very fast.

2. Increased duration
Brand lasts longer and requires less casts.

3. Knockback support
Storm Brand casts every 0.5 seconds, chains and with 3x of them active we get 15x casts per second. This makes knockback actually viable and pushes hordes away from you. Was maybe best defensive effect when doing Delve

This setup replaces Cast When Damage Taken -> Convocation -> Storm Brand

Flame & Ice Golementalist - Delve 387
https://youtu.be/p8kFzWg1fOY?t=70
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 19.09.2020, 05:50:31
Has anyone tried the vendor recipe with a replica primordial might? Would it work or no?
If you want to go with the elementalist build. Would it be advisable to go the necromancer spectre -> necromancer golem -> elemantalist golem? Or go from necromancer spectre straight to elemantalist golem?
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Asian_Camgirl schrieb:
Has anyone tried the vendor recipe with a replica primordial might? Would it work or no?


Hello :)

I don't play in league myself, so can't try it out.

From what I understant the only changed lines are :
- (-1 to maximum number of Golems)
- Golems Summoned in the past 8 seconds deal (100–125)% increased Damage

However re-summoning Golems is not very effective way to increase their DPS as it removes Golem from combat, takes time to cast and the Golems needs some time to get back to the target.

Golems also get hundreds % of increased damage from harmonies and other sources, so adding more increased damage doesnt seem very effective. Adding "more" damage, charges, cast speed, crit and other buffs to them should give better DPS with less hassle.


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If you want to go with the elementalist build. Would it be advisable to go the necromancer spectre -> necromancer golem -> elemantalist golem? Or go from necromancer spectre straight to elemantalist golem?


Hey :)

I would go with Necro Spec -> Necro Golem -> Elementalist as it's lot cheaper to reach endgame with Necro & Specs than with Golems.

I have however leveled few times with Elementalist and it was pretty fast. You just have to use trade much more often to get as many Golems out as possible to keep DPS up and buy 21/0 Golem gems as soon as you get to lvl 70. Also running Labyrinths as soon as possible for extra Golems is more important than with Necro.

You can use Zombies & Specs till act 4, until you get Golems gems. If you can buy few Clayshapers and run Labyrinth as soon as possible for extra Golems, you can easily level with Golems as main skill after that.



UPDATE

Path of Building changes

I changed PoB support for the "Path of Building - Community fork" as it's maintained more actively. Normal Path of Building has failed to update before league start few too many times for my taste already.

"Path of Building - Community fork" offers even more benefits as it support Pantheon gods, more items and has better support for minions.

All PoB trees are now up-to-date and using Community fork. You can download Community fork from : https://github.com/PathOfBuildingCommunity/PathOfBuilding

Sorry for the delay and hope you enjoy the updated trees! :)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 20.09.2020, 14:13:28
Can i do this build as starter? Do i need primordial jewels to change spectre to golem?.
And can i ask 1 more question about elementalist: we dont get any benefit from Shapre of Desolation and Beacon of Ruin right?
Zuletzt bearbeitet von nqtuan92#4830 um 21.09.2020, 09:36:00
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nqtuan92 schrieb:
Can i do this build as starter? Do i need primordial jewels to change spectre to golem?.
And can i ask 1 more question about elementalist: we dont get any benefit from Shapre of Desolation and Beacon of Ruin right?


Hello :)

Yep, you can start the league with using Spectres. I usually recommend swapping to Elementalist when you got some Golemancer gear and can summon at least 4x Golem out. However uou don't even need Primordial jewels if you can buy 2x clayshapers and run Labyrinths as soon as possible using Elementalist. This way yoou can have 4-5 Golems up even without Primordial Chain / Anima Stone.

We should get some benefits from the chill / shock as increased defense and DPS. This should work on bosses too, but I have not honestly ever seen the effect at work. Rest of the Ascendancies outside of the Golem nodes are about as bad, so it's completely fine to take Pendulum and Paragon if you like them better.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Well rolled Primordial Harmonies currently at around 70 - 75 chaos in Heist SC so that is going to make it hard to transition from spectres to golems at least in the short term unless you are really good at making money at launch. I thought with Heist being fairly rewarding we would see more of the jewels than we did last league but I guess golemancers may just be super popular right now?

Anyway, I would probably expect to stay on Spectres for a while. The upcoming change to remove the Alert level increases from killing the guards prior to lockdown will definitely make minions feel better to play in the contracts / heist so that's a good thing.

If I do make a golemancer this league it's now going to be late on and that's assuming the prices do come down to more reasonable levels. Hopefully they will do in the next few weeks.

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