[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" " " Hello :) The shield had legacy line which added 50% of my normal block chance to my spell block, not straight 50% spell block. The line was later converted to about 15% flat spell block. Now the Necromancer gets actually much more block chance than what I had in the video. Like "stfukthx" and "DrHarvey12" said, the Golem jewels are the actual core items. Then there is pack of my own choice of gear that makes my own setup, but most of it is easily replaced with similar or cheaper gear. I never had any problems leveling Necros in leagues with random items and endgame items can be even self crafted using my guide. I recommend checking crafting part from FAQ section of the guide. I try to show different setups in videos to give players new ideas to mix and match items and many have come out with excellet setups using only some of my builds core items. If you switch profile to public, I'm sure you can get tons of tips to upgrade build to suit your taste ;) " " " " Hey :) You are using the old Elementalist setup. I have converted Elementalist using "Pledge of Hands" staff and Primordial Chain now and it deals about dozen times more damage while being even tankier than before. I highly recommend switching to the new setup. List of items and PoB is in : PASSIVES -> PLEDGE OF HANDS -ELEMENTALIST Videos about Pledge setup in action https://youtu.be/m7hh5pAHIpA Good news is that swapping to Pledge is quite cheap and you can start with 5-link if you are low on currency. The tree and most of the gear is also compatible with the old setup. As for upgrades : - Flame Golem from 20/20 -> 21/0 as level is better then quality - Rings (40+ ES, 40+ HP, Resistances, [Str / Dex], [Minion movement speed]) - Belt [Crystal] (110+ ES, 60+ HP, Resistances) There upgrades work for both Elementalist variants. If you however want to stay with old variant: - Amulet [Chayula] or (40+ ES, 40+ HP, Resistances, 10%+ maximum ES rare) - Armor [Skin of the Loyal] (2r2g2b, you can use Slower Projectiles instead of fire pene or Combustion. With good ES on other items, Sotl gives more level to Golems and about same or more ES than currenct armor.) Also running Empower 1-2 on non-"Skin of the Loyal" +1 level armors is not recommended. Once you have Sotl and lvl 3 Empower at least, Empower starts to beat Fire Penetration. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 16.10.2019, 12:42:37
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ty for all the answers
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Mika, hi!
Here is my take on Pledge of Hands Golementalist, CI version: https://pastebin.com/WCqnnDKG My goal was to have all-round pure golementalist leaning towards Uber Elder farming. Funny enough after 1 EZ Uber Elder kill i ended up grinding juiced up T16 Burials. :) This version had only one weakness - phys damage, but with 3.8 patch OP golem buffs last weakness is gone! So, CI PoH Golementalist, featuring: ~ 9400 ES - chaos immunity - 36% phys reduction (w/o flasks, pure Chaos golem buff) - 62%+ phys reduction with flask and 3 endurance charges - Fortify - 3 endurance charges (while maping) - 1100 ES/sec regen (with boots when hit enchant and consecrated ground it goes to 1800 ES/sec) - ES gain on spell hit + CWDT+GMP+Ball lightning Shaper melts in seconds, Uber Elder is a joke. All content down obviously. Very nice for delving, packs of mobs so dense that ball lightning replenishes like 500 ES every 0.2 sec. No luck crafting 200+ ES boots so far, but i'm sure i can take it over 10K ES. 18% ES from Mana watcher's eye should give it 2K more, theoretically. So potentially 12K+ ES with 50Ex+ investment. :) Or, as an option, droping Discipline in favor of curse aura for faster clear speed, with ES from Mana mod i'll still have 9K+ of ES. Current budget is ~30Ex. Prooflink: T16 burials clear with terrible gaming skill :) but at least you can see how tanky it is https://youtu.be/IMyEqA5m0Kk Zuletzt bearbeitet von c__rat#5207 um 16.10.2019, 21:24:19
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" You can have two/three ECs up all the time with crafted rings/amulet. " You can also get another 3% temp regen from flask mod. Why no Zealotry? Besides dealing 22% more damage the flame golems will drop consec ground everywhere. Without Chayula or Skyforth, how do you deal with stuns then? Zuletzt bearbeitet von tomay#5509 um 17.10.2019, 02:23:35
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" Yeap, absolutely there is still room for improvements. I want to craft 200+ ES, 1% regen, 35% move speed + T1-T2 res boots first. Which will lessen resistance req. on other items, so they can be improved via target crafting. " It's a valid option. This time i decided to go for skitterbots and aspect of the spider. Spider give 15% more + hinders. Skitterbots shock for 20% base increased damage, with 20% quality an 30% shock efficiency from Ele ascendancy it becomes 30% more damage. So it's ~50% more damage (1.15*1.30) with 60% mana reserved. " Simply don't care about because i never had issues. I guess Soul of the Brine King pantheon ensures there are no stun-locks, while single occasions are un-noticable. |
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" So I've noticed in your character profile... it's an interesting alternative aright (btw, quality adds minion speed, shock effect comes from gem level). Shame I love Blood Magic so much, rules out Aspect and Skitterbots for me. ;) |
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" Hello :) Np, glad we could help! ;) " " " " " " " Hey :) That's very solid looking setup! Defenses look excellent and you have fresh take on the skill setup. Looks like it could work well in HC thanks to added layers of protecions. Very well balanced set of damage, defense and utility. Videos is also nice addition and you got smooth recording :) "Tomay" summed up my points already well. I have been testing Skitter Bots in standard with my Necro and have some experience on them. They are great at boss fights but suck at clearing compared to Elemental Weakness. On boss chill and shocks 20% DPS increase is noticable and Skitter Bots stay near boss all the time. However when clearing they are very weak. They run off-screen and tend to take on single enemies. Trash mobs can have just enough Fire res that increased damage from shock doesn't speed up clearing much, but lowering the defenses to 0% or lower with Ele Weakness makes mobs die in 1-shot. Even Skitter Bots + Aspect of Spider don't match the clear-speed that EW on Blashpemy provides. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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" Thank you! ^^ " Completely agree with you. As i said, i was aiming at the end game boss farming, where curses are not effective. Now i regret my choises because buffed T16 maps clear speed is annoying. You made me think... i might actually ditch skitterbots with spider aspect, and take blasphemy with ele weakness and flamability + enlighten. Just need to respec 3 passive points or get +1 curse corruption. |
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" So, here is MF(ish) variant with 2 curses: https://pastebin.com/WcgGtmdL Clear speed vs mobs improved greatly! I am 6.3K ES now, with 37% IIQ. EHP is not so great, but defence layers and some kiting helps to survive farming juiced up T16. Zuletzt bearbeitet von c__rat#5207 um 18.10.2019, 09:42:27
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Hit 40/40 for the league boys.
![]() Thought I'd post my gear and a few thoughts. Gear Flasks Jewels League Thoughts I really enjoyed the league as a whole, and hope it comes back as a core mechanic. Oil is just kind of power creep, but I enjoyed being able to save so many passives by having them. Blighted maps are very fun and I hope they keep them. I did 100 and only lost money on a few, it was almost always a profit to do them, and not a small profit either. Blight in maps I still had fun with, but the rewards for the time spent were underwhelming. Maybe either make the rewards a bit better, or the encounters a little faster. Challenges aside from a few were pretty OK this league. Build I mean, what can I say, I've played the build for many leagues so I obviously enjoy it, Mika put a lot of work into making an easy to follow guide for a great build. I did switch a few things up this time. I used Feeding Frenzy, and really enjoyed the buff it offered. I had it linked to my zombies. I used Flame Dash instead of Phase Run this league. This was both good and bad. I think I enjoy Phase Run as a whole more, and it is amazing for delve, but Flame Dash was so nice for transitioning from low to high ground, and just going through fenced/gated areas like Shrine map. I don't know which one I'll pick next league I play. I think Phase Run prob still best for build, but I did enjoy the freedom Flame Dash offered. Elemental resistances capping was a joke this league. So nice! Even Chaos res capping was easy, had 75% all league till I changed my boots to some speedy quick bois. I really enjoyed using Essence Glutton as an ascendancy point. I did however change it to Mistress of Sacrifice after I was finished leveling for the league. I only changed it because I wanted more movement speed. I had my 35% MS boots, and was lucky enough to have an Unnatural Instinct drop(first time ever) for 9% more MS, so I wanted as much as I could get. You can see I made it to 135% Bone Barrier saved me many times, and is a very welcomed active skill to Necro. The +2 gems ascendancy point was boring but very nice, I could feel the difference in power with that and my +2 chest. I still miss using Profane Bloom leagues later. RIP Occultist, you were in my opinion the best version of this build, but they gutted you. Overall the build is amazing as always. I'm a little scared they are gonna Nerf the poop out of it(Necro and minions in general) next league, but only time will tell. Thanks for the great league and guild boys, I'll still be lurking around getting some master favor and trying to farm the Celestial hideout. With us moving from CA to WY in about a month my wife is gonna love that I'm finished with the league though :P |
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