[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Lol thank you, I knew I was doing it right, but I had this feeling like i need to recast..dont worry I did the same thing for two days recasting it and was like wtf spell echo is fucking me lol |
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" Well, turns out it ain't me being daft, it's just Firefox not showing the little up/down arrows for each column to sort ascending or descending. Works in Chrome tho... which currently doesn't work with Looty. |
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" Hello :) You can actually test this easily in PoB using the default Necromancers PoB-tree. - Initial damage using 21/20 Flame Golems is = 98 k - Damage using 21/0 = 96k - Damage using 20/20 = 90k Extra level gives more damage than quality as it gets increased and multiplied by all minion & Golem damage. " " " Hi :) Yep, recasting is not very effective as Golems take a while to start targetting enemy after resummoning them. I recommend putting auras under the "ctrl" hold skill menu and minion on normal menu and that way you can easily activate / deactivate auras and summon minions without having to swap the skills. " Hey :) Chrome seems to have bit better support than Firefox nowdays. Hope you can find compatible browser as using Wiki can be annoying if it's not working correctly. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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" Sure, Chrome is in general the better browser these, much smoother. However, I can't do without Looty, so handy if one needs to find items in stash tabs/on characters fast... and atm the plugin doesn't work in Chrome while it works just fine in Firefox, the only reason for me to use it. |
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Hi Mika,
just wanted to thank you for the guide. Got here because of Liftings video and did not regret it. I just killed my first Uber Elder ever - thanks to your guide. For all the others following your guide here is my pastebin: https://pastebin.com/MrgkJD7c Still have not changed the ring for the guardian (i swapped in the zombies rather recently) and no helment enchant. So there is lots of space for improvement Thanks again!! |
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" Hello :) You could also try Acquisition. It indexes your whole stash and can be used to search items there quikcly. Hoever if you want to use Firefox as your main browser and don't use the search often, extra program might not be worth it. " Hi and thanks for support ^^ Gz on Uber Elder kill! \o/ You ended with very nice setup. If you need ideas for improvements or something else, feel free to post on the forums. Golemacer is nice build as you can improve it almost infinitely and all improvements are noticably. Great build to keep leagues endgame interesting if you have maxed other builds you want to try out already. Lifting does great videos and I can recommend checking out hes videos for coming leagues also. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 05.10.2019, 15:31:27
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Acquisition does not index characters, Looty does. Quite handy if you have a bunch of characters in standard. Like, "Dang, which toon is using my 21/23 quant gem again?" Looty knows... ;)
Zuletzt bearbeitet von tomay#5509 um 05.10.2019, 16:22:50
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What do you think about this gear so far? What should i go for next?
Zuletzt bearbeitet von tipicozzy#0793 um 06.10.2019, 06:25:00
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Hello,
I have question about Primordial Harmony. You stated: "Third line increase Golems damage by up to 20% per Harmony. Very useful line and 19-20% values are optimal for endgame." From this I understand, that I should get 19-20% values on every jewel to get 140% (7x20%) increased Golem damage but it's wrong right, because it says: "for each Golem". So do I need just one jewel with 20% roll and then just focus Golem's cooldown recovery speed? I am little confused and sorry if this question was already mentioned but there are over 400 pages :D I recently respec into this build and can't wait to tune it up :) |
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" Hi Julian, I'll put a quick summary of what I believe each line of the Harmony jewels means. I'm sure Mika will be along at some point to give the definitive answer though. So a primordial harmony has 3 lines: 1. Golems Skills have #% increased cooldown recovery speed. This changes how often you can summon your golems. Since we don't really ever re-cast our golems other than at login this line is completely useless for us. You can effectively ignore it! 2. Golems have #% increased cooldown recovery speed. This primarily affects how often your flame golems will cast their magma balls spell which is their primary damage spell. We never really want them casting anything other than magma ball. Each Flame golem has 3 charges of magma balls and they recharge 3 every 6 seconds. Whilst bossing or attacking anything fairly tanky golems without enough cooldown recovery but a fair amount of cast speed can run out of magma balls and then move to position to use one of their other weaker attacks. You NEVER really want this to occur. This stat is therefore fairly useful and ideally you would want to prioritise a higher roll if possible. However if you stack a lot of these - say 9 or more then you might find that your golems will never really run out as they lack either the cast speed or the actual animation time of the magma ball cast will always take more time than the recharge time of the magma ball itself. This means if you are stacking a lot of harmonies this roll is probably of lower priority than the third line - see below. 3. #% increased golem damage for each type of golem you have summoned. This is a stacking damage buff that benefits more from the number of types of golems you have out and NOT the total number of golems. For instance if you can summon 6 golems and you summon all 6 as flame golems then each primordial harmony will grant up to 20% increased golem damage. If you summon 4 flame golems and one stone golem and one chaos golem then each primordial harmony will grant up to 60% increased golem damage. So primordial harmonies become more effective in granting golem damage for each type of golem you have out. However since only your flame golems will be doing any meaningful damage it is always a balancing act between choosing how many flame golems you want out attacking enemies vs how much increased damage you can get out of each harmony. I usually find for clear that 4 flame golems does a really solid job. Any extra golems I then dedicate to other types used to bolster my flame golems damage. This league I am running 8 golems. I use 4 flame golems, 1 chaos golem, 1 stone golem, 1 lightning golem & 1 ice golem. This means as I have 5 types of golems out each primordial harmony grants me up to 100% increased golem damage. However each point away from the perfect 20% roll loses me 5% increased. Therefore I would say that this roll is best prioritised when you have multiple types of golems summoned. TLDR:- There are only 2 rolls on the harmony we care about. The 2nd and the third. Usually best to try and get high rolls on both if possible. I tend to look for 40% cooldown recovery speed and 19% increased golem damage. Work your way down on both these rolls depending on how cheap you want to get your harmonies. Hope some of the above is helpful (and correct)! Mika will give you the "best" answer so go with whatever he says - the above is just how I tend to prioritise buying harmonies. |
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