[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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KouboMog schrieb:
I don't play with SC myself, some other possibilites are available now. I try FlamDash, LightningWrap and PhaseRun. I stick with PhaseRun now (for Delve it's quite usefull) and FD for Cliff/Ledge stuff.


Sounds interesting to try out different movement abilities, I had a look at phase run and it looks nice but the main issue is not being able to attack while phasing. With the flask I can use it, shield charge into a group, storm burst to get bone offering and elemental equilibrium up then charge away while still phasing which is quite fun i think.
I also noticed that 'adds x to y elemental type damage to attacks' applied to shield charge so charging into loads gets elemental equilibrium up without needing to pause.
Though I may have a go with them and find out what I like best.

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KouboMog schrieb:
However i prefer using Convocation myself (so it's a 20/20 Convocation).
Just awesome to help minions placement (for Bubule maker mobs or to stay with me as i'm quite fast) The best would be both, but we are limited in GemSocket so it's up to you. With Cwdt, manually or not. You can do without it too (i played without, but i prefer in manual) ;)


I may give it a go having both if I can find a decent unset ring but otherwise I'll probably just keep it on cast when damaged as I havent had any issues with my minions not being there yet. Thanks for the tip.

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KouboMog schrieb:
Most of the time, we are going to pick a JewelNode if we can (for more Harmonie, or Jewels like WatcherEyes, AbyssJew with Hinder or stuff like that)
Verified
Just an example for the AbyssJew.


Thanks for the info, I have changed my belt to a stygian vise and put in a jewel which gives damage when I use a minion skill as bone offering counts as a minion skill. The versatility of those gems seems so nice but I suppose thats countered a little by the drop in energy shield compared to a crystal belt.

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mika2salo schrieb:
Really helps when someone posts corrections as I have quite limited time and guide is pretty long to maintain.


Really glad I can help, its a fantastic guide and has made it really easy for me to get into the game and understand what im doing while placing those points and getting the gear.

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mika2salo schrieb:
Life regen is kept mainly to negate defen of chaos ground. This can become really annoying in high tier maps when health flask has to be used constantly without normal HP regen. "The Sorrow of the Divine" is ok to use, but the Consecrated Ground effect are is very limited. I wont recommend staying in it for long and normal 1-2% regen to ES is barely noticable during flask effect.


I hadnt thought about the chaos ground, makes alot more sense then to have life regen still.
However the flask actually gives me 404.1 es/second while on the consecrated ground, (providing the character sheet isnt lying) with 4149 shield and 106.4 life regen/second normally so its a decent amount of regen provided and the option to choose when to gain the effect of zealots oath but I do see why the life regen is so important.

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mika2salo schrieb:
Quartz flask is very nice if you have already anti-freeze, burn, bleed and Rumis. One way to use Phasing even better is to run Phase Run -> Increased Duration -> Efficacy instead of Shield charge. Together with Temp Chains the -80% aggro keeps you very safe ;)


I use a non-unique quartz flask so I have burning from life, chill from quarts and bleeding from silver.
Phase run does look very nice and I'm enjoying it with the flask as I can still attack while phasing so I just use the flask and shield charge from 1 delve to another with the minions following just destroying everything topping up my charges as the cart seems to speed up if you get ahead of it.
The extra spell and attack dodge it really nice too I think to increase the mitigations alot higher.
I may try phase run at some point though probably not for a little while as my clayshaper is corrupt with different slots and vorici isnt that high yet so its something to try as the aggro loss does sound very nice even though you cant attack while using it.

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mika2salo schrieb:
Spell block is not most useful thing to stack as Physical damage is biggest problem. Ele res is 75% as other builds but armor is almost 0%.


Now you say it, it seems obvious. I dont know how I missed that, I think I'll try for a higher general defence shield then as Rapith globe hasnt got quite as much shield as a drop/crafted shield.

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mika2salo schrieb:
Area of effect is nice to boost curse range. Even onslaught can trigger once in a while as damage over time kills are give to players even if minions are doing the kill.


I didnt even think about the curse range, I'm using one with area of effect on it now and the range does seem nice, I had wondered a little as it seemed quite big while mapping the other day but I assumed I was imagining things.
Onslaught triggering sounds very nice, im suprised it works that way. While I probably wont try for it I'll bear that in mind as it seems quite a usefull bit of info to know.

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mika2salo schrieb:
Hope you are now healthy from your cold ;)


I am thank you :)


Thank you both for such detailed replies and for answering all my questions.
My first uber elder done
thanks a lot for this build :)
i cant equip animate guardian both singularity and Rathpith Globe. When i put singularity and then shield the shield replace singularity, but Can have 2 singulatiyy at one time. pls help. also when have only shield abd add singularity it replaces the shield.


nwm i achieve that. First mace and then shield and it works.
Zuletzt bearbeitet von qlasboy#6022 um 01.10.2018, 13:04:24
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I also noticed that 'adds x to y elemental type damage to attacks' applied to shield charge so charging into loads gets elemental equilibrium up without needing to pause.
Though I may have a go with them and find out what I like best.


Hey :)

Almost forgot about shield charge applying EE. Maybe some interaction could be found with 20% increased area corrupt Clayshaper and linking Shield charge with Increased Area support. Quick way to EE pack.

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I hadnt thought about the chaos ground, makes alot more sense then to have life regen still.
However the flask actually gives me 404.1 es/second while on the consecrated ground, (providing the character sheet isnt lying) with 4149 shield and 106.4 life regen/second normally so its a decent amount of regen provided and the option to choose when to gain the effect of zealots oath but I do see why the life regen is so important.


ES regen makes lot of sense when you have enough ES for it. I think guild mate has over 2,5k regen per sec in standard with legacy gear ;)

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I didnt even think about the curse range, I'm using one with area of effect on it now and the range does seem nice, I had wondered a little as it seemed quite big while mapping the other day but I assumed I was imagining things.
Onslaught triggering sounds very nice, im suprised it works that way. While I probably wont try for it I'll bear that in mind as it seems quite a usefull bit of info to know.


Increased area of effect is pretty much best corruption in Clayshaper. all area increase for curses is big help.


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My first uber elder done
thanks a lot for this build :)


Hi :)

Wow, Gz on uber elder kill! \o/

The fight is still very hard, so you must have pretty good kiting skills :P


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i cant equip animate guardian both singularity and Rathpith Globe. When i put singularity and then shield the shield replace singularity, but Can have 2 singulatiyy at one time. pls help. also when have only shield abd add singularity it replaces the shield.

nwm i achieve that. First mace and then shield and it works.


Hey :)

Yep, Animate Guardian is altering between main and off-hand when equipping gear. It can be tricky to get with mace and shield on it if not sure what was equipped last.

If I remember correctly the order is always mainhand -> offhand.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Thanks for the build. I m easily farming t12-14 with crappy rare at lvl 89.

I Made 1 modification : i dropped CWDT-Convocation-Discipline for a manual convocation + vaal discipline + vaal summon skeleton in off hand.
i was often waiting to get hit so my flames golems would TP to me, i did not like it.
Vaal disc + Vaal skele for regen and meatshield on boss.
I just want to say, thank you very much for creating this guide, I am a returning player, and there are tonnes of new stuff for me, and you have made my life a lot easier!! Thank you!

I would like to kindly ask you guys to give me some feed backs on my progress so far ! I am playing on Delve, at the moment the only Pressence of Chayula with additional curse is at 3mirror..... so I highly doubt I will be buying that!

so is there any other options on the boot slots?


I am currently playing the necromancer tree, with the skeleton setup! I just want to ask Am i missing out a lot? for not playing offering? (I chose skeletons cause I love the feel of a true summoner!) Thank you very much for your kind attention.

Please let me know what I can improve on!

https://pastebin.com/Bss460pM

This is my pastebin
Zuletzt bearbeitet von ripslyme00#1379 um 01.10.2018, 18:14:54
Cool build.

How many total golem cd reduction from harmony jewels we need?
I went through a lot of pages and found more or less answers to my questions but nothing clear. If I want to play without spectrum is possible? if so, what should I follow? Moreover, can we go far in the end game without spectre? thank you
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dardory schrieb:
Thanks for the build. I m easily farming t12-14 with crappy rare at lvl 89.

I Made 1 modification : i dropped CWDT-Convocation-Discipline for a manual convocation + vaal discipline + vaal summon skeleton in off hand.
i was often waiting to get hit so my flames golems would TP to me, i did not like it.
Vaal disc + Vaal skele for regen and meatshield on boss.


"
I just want to say, thank you very much for creating this guide, I am a returning player, and there are tonnes of new stuff for me, and you have made my life a lot easier!! Thank you!

I would like to kindly ask you guys to give me some feed backs on my progress so far ! I am playing on Delve, at the moment the only Pressence of Chayula with additional curse is at 3mirror..... so I highly doubt I will be buying that!

so is there any other options on the boot slots?


I am currently playing the necromancer tree, with the skeleton setup! I just want to ask Am i missing out a lot? for not playing offering? (I chose skeletons cause I love the feel of a true summoner!) Thank you very much for your kind attention.

Please let me know what I can improve on!

https://pastebin.com/Bss460pM

This is my pastebin


Thanks for support ^^

Vaal skels is very nice kill and one of my favorite alternative skills. You might want to run 1x rare abyssal jewel with high blind and taunt chance for minions. With Vaal skeleton numbers the chance gets almost instant and can keep boss busy for whole fight ;)

Offerings are nice, but change playstyle very little. Bone Offering some extra protection, but wont let char to tank. Flesh Offering gives speed boost which is nice for fast clear but not revolutionary.

Changing the boots is tricky as you have +1 level corrupt. The corrupt is very nice boost to both curses, but Bones or Ullrs stats suck otherwise. New boots can give almost 180 ES and dual / triple res with +1 Spec and lot more movement speed, but have not found +1 corrupt ones yet.

Your gear is pretty much standard high-tier. Gz on excellent setup 0_o

You can improve if you find higher EHP rolls or +1 level corrupt / 170+ ES boost with +1 specter. +1 curse Chayula also but it costs pretty much as you said :D

Maybe run Decoy totem instead of Zombies if they start to die too much.

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Cool build.

How many total golem cd reduction from harmony jewels we need?


Hey :)

I recommend running 4-5 Harmonies at minimum to let Golems cast at good speed. After that easiest setup is to stack only harmonies + Anima + Might as it gives most DPS to Golems.

You can also mix 1-2 rare jewels if you know what you want. I like adding some abilities to minions with Abyssal jewels or maybe run Watchers Eye with Discipline regen line.



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I went through a lot of pages and found more or less answers to my questions but nothing clear. If I want to play without spectrum is possible? if so, what should I follow? Moreover, can we go far in the end game without spectre? thank you


Hey :)

You can play with only Golems, and its easier now with Primordial Chain amulet. I recommend Elementalist as you will get most bonus to Golems.

I don't have Golems only setup ready, so you have to check with Pob if you want to take minions damage nodes or go for more Harmonies. Both are good and players are happy with either setups, so there's no right or wrong way to go.




UPDATE

We are now 130 member guild thanks to generous donator! \o/
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 02.10.2018, 15:43:26
I am playing as a pure golems golemancer elementalist, currently lv 79.
I have some difficulty dealing with single target to map bosses as the golems seem to be not targeting the boss and lacking some damage but clearing map is a walk in a park.
Does anyone have any suggestion for that?
Also, how do i manage the summoning of golems to maximise the effect of primodial might if i summon 7 flame 1 stone 1 lightning and 1 ice golem and with my mana reserved for auras i only have mana to summon the later 3 and not the flame golems.
Thank you.

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