[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Thank you, I will definitely try it :) I have couple more questions if you dont mind :D

1. If I switch to Skeleton set up, will it reduce my defence cuz of loss of Bone Offering?

2. What do you think about Leap Slam movement skill? (I had to use it in Pillars of Arun and I quite like it :D)

3. About Primordial Harmony, is roll "increased Golem dmg for each type of golem you have summoned" really that imporant cuz if I understand it right, it will boost golem dmg only by 20% cuz we have only Flame golem? So wouldnt be better buy one Harmony with 20% and then focus just on 40-45% cooldown recovery? Primo 40-45% cd rec/16% for example. I am asking that cuz I am now in process of buying them :D

4. I just noticed, that you are using Chayula with 1 additional curse and I have +16 to all attributes, is it a problem when I am using Animated Guardian?

P.S. I am sorry if my questions have been already answered.
"
Yesbutyes schrieb:
Thank you, I will definitely try it :) I have couple more questions if you dont mind :D

1. If I switch to Skeleton set up, will it reduce my defence cuz of loss of Bone Offering?

2. What do you think about Leap Slam movement skill? (I had to use it in Pillars of Arun and I quite like it :D)

3. About Primordial Harmony, is roll "increased Golem dmg for each type of golem you have summoned" really that imporant cuz if I understand it right, it will boost golem dmg only by 20% cuz we have only Flame golem? So wouldnt be better buy one Harmony with 20% and then focus just on 40-45% cooldown recovery? Primo 40-45% cd rec/16% for example. I am asking that cuz I am now in process of buying them :D

4. I just noticed, that you are using Chayula with 1 additional curse and I have +16 to all attributes, is it a problem when I am using Animated Guardian?

P.S. I am sorry if my questions have been already answered.


2. will work, movement skills are more tastes than anything else (especially here). The advantage of using shield charge will be to proc more easily fortify (if it's linked to it) but leap slam will also do it. If it fits your need, just keep it :)

3. actually, it's 20% * <different type of golem> for each primordial. So if you have 7 harmonies with "20%", you'll have 140% increased damage per golem type. You don't need 20% after, I personally chose to be 17-18% with 42%+ cooldown recovery (cheaper, and still strong enough)
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
I gotta question, I just picked up some harmonies pretty cheap. I'm getting 5. Their all 19-20 but... Not quit 40% on the
golem skills cool down. Can I get away with less then 40% on some of em?
Zuletzt bearbeitet von Magnesium360#1495 um 25.07.2018, 11:39:06
"
Yesbutyes schrieb:
Thank you, I will definitely try it :) I have couple more questions if you dont mind :D

1. If I switch to Skeleton set up, will it reduce my defence cuz of loss of Bone Offering?

2. What do you think about Leap Slam movement skill? (I had to use it in Pillars of Arun and I quite like it :D)

3. About Primordial Harmony, is roll "increased Golem dmg for each type of golem you have summoned" really that imporant cuz if I understand it right, it will boost golem dmg only by 20% cuz we have only Flame golem? So wouldnt be better buy one Harmony with 20% and then focus just on 40-45% cooldown recovery? Primo 40-45% cd rec/16% for example. I am asking that cuz I am now in process of buying them :D

4. I just noticed, that you are using Chayula with 1 additional curse and I have +16 to all attributes, is it a problem when I am using Animated Guardian?

P.S. I am sorry if my questions have been already answered.


"
2. will work, movement skills are more tastes than anything else (especially here). The advantage of using shield charge will be to proc more easily fortify (if it's linked to it) but leap slam will also do it. If it fits your need, just keep it :)

3. actually, it's 20% * <different type of golem> for each primordial. So if you have 7 harmonies with "20%", you'll have 140% increased damage per golem type. You don't need 20% after, I personally chose to be 17-18% with 42%+ cooldown recovery (cheaper, and still strong enough)


Hello :)

1)
It will be choice between different kind of defenses. For very end-game bosses block is better as the uber elder and uber atziri are mostly immune to blind / taunt and maim. For bosses below shaper skeletons are very good as they can take all aggro during the fight.

2)
Yep, will work and trigger fortify :)

3)
Yep, Harmonies stack with number of Golems so they are very good source of Golem damage. Cooldown is most important stat, but damage is also very relevant as it stacks.

4)
Depends if you are using extra curse nodes from tree. If you have "Whispers of doom" and equip Animate Guardian with elemental weakness gloves you don't need 3rd curse. AG will be cursing same curse that you already have running so it wont overwrite it.


"
I gotta question, I just picked up some harmonies pretty cheap. I'm getting 5. Their all 19-20 but... Not quit 40% on the
golem skills cool down. Can I get away with less then 40% on some of em?


Hey :)

Yep, if you have enough Harmonies few % wont matter that much. I would recommend buying over 40% rolls with 19% damage roll as the prices are pretty low but you can upgrade later if you find them for cheap ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Just managed to find a really good pair of Gloves!
What do you think? Should I exalt them or is the risk of getting Slower Projectiles too bad?


I have still not found an ES helmet with more than 50 es though. Otherwise I'm almost set for min-max end game content :D

Cheers, Teddy
"
TeddyMannen schrieb:
Just managed to find a really good pair of Gloves!
What do you think? Should I exalt them or is the risk of getting Slower Projectiles too bad?


I have still not found an ES helmet with more than 50 es though. Otherwise I'm almost set for min-max end game content :D

Cheers, Teddy


Hello :)

Gz on nice pair of gloves!

chance to get slower projectiles is pretty small, but it slows down projectiles noticeably. Not sure if I would take the risk as the are very nice already.

Your gear looks excellent. You should have smooth play in endgame maps ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Hello, im kinda loosely following this build and wondered how my curse setup should look like on the league enchance support does not exist on there.

Have a good day!
The leveling guide mentions Solar Guards, but at end-game are we going to be using Vanguards?
"
Maladal schrieb:
The leveling guide mentions Solar Guards, but at end-game are we going to be using Vanguards?


Correct. I wouldn't use Vanguards until you are running tier 14+ maps. Although if you don't plan to be a boss killer you could just stick with Solar Guards for the crazy clear speed.

I actually use a Brightbeak on lower maps (tiers 11-) with only 3 golems and 3 Vanguards and still clear them fairly quick. I just can't be asked to keep swapping between Solar Guards and Vanguards, it is such a pain.
Zuletzt bearbeitet von Bioness#7668 um 29.07.2018, 19:38:43
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LoLau schrieb:
Hello, im kinda loosely following this build and wondered how my curse setup should look like on the league enchance support does not exist on there.

Have a good day!


Hey :)

Enhance is drop only gem and pretty rare so you cant buy it from vendors.

Here's link to trade with level 3 corrupt enhances :
http://poe.trade/search/umonohagenziar

level 3 corrupt is pretty cheap and gives good boost to curses. Setup should be :
Temp chains -> Ele Weak -> Blapshemy -> Enhance


"
The leveling guide mentions Solar Guards, but at end-game are we going to be using Vanguards?


"
Correct. I wouldn't use Vanguards until you are running tier 14+ maps. Although if you don't plan to be a boss killer you could just stick with Solar Guards for the crazy clear speed.

I actually use a Brightbeak on lower maps (tiers 11-) with only 3 golems and 3 Vanguards and still clear them fairly quick. I just can't be asked to keep swapping between Solar Guards and Vanguards, it is such a pain.


Hi :)

Yep, Vanguards are much better at t14+ maps where they will do serious boss melting damage. Solar guards are good up to T13+ but their single target damage is kinda mediocre and high level Golems should already be killing trash in 1-shot.

Its better to specialize clear-speed for Golems and very high single target DPS to TVs.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 30.07.2018, 16:27:50

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