[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" I do not have any more to minion resistances outside of the support gem so I can safely say you would be fine to drop it. Also I wish I could have your level of Chaos resistance. |
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" I think not having it won't change you many thing. The only place where it might matter is on endgame boss that have heavy elemental damage (shaper, elder, uber atziri) but other than that... Chaos resistance is really easy to cap if you have vertex and chayula's presence :)
mika2salo
" What point from defense do you want to cut / what sacrifice did you do ? I'm wondering if you take it the right way, as I don't remember I removed some "defense node" or "did some sacrifice", only thing I removed from my tree is all the unnecessary minion nodes. And since i don't run curse aura, I also don't need all these reservation / aura aoe nodes (and thus, i have more inc ES% / more inc life% / more jewels than your tree on your elementalist). This can even be improved a little with more regen + ZO to go for 700-900 ES/sec with a stone golem for QoL. " Actually, if you do endgame bosses, being a necro won't save you from being oneshot / killed if you don't know the mechanics. It probably allows more errors, for sure if you are lucky enough as you have more blocks thanks to offerings, but... that's all I think. My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251 Zuletzt bearbeitet von Anakhon#4996 um 05.07.2018, 04:46:33
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" replacing burning damage gem in your SOTL for empower/fire pen |
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" Thanks you for the support ^^ Gz on Uber Elder kill! The fight is really tough and by doing it almost deathless you must have excellent kiting skills :P I would usually point out that your other ring and gloves could use more ES, but since you beat already Uber Elder with this gear I'm not sure if it's needed XD " " " " Hey and thanks for support :) Yep, definitely should change increased burning damage to Empower / Fire Pene. Gear looks pretty good, cheap - medium prices upgrade would be getting corrupt lvl 3 enhance and +1 level Bones of ullr to boost Temp Chains even further. I generally prefer Crystal belts as they give nice boost to EHP (HP + ES) but Stygian Vises have been pretty popular also. Your chaos res looks excellent. You can trade some of it for more EHP or other stats, but I would not go lower than +40%. Extra Harmonies are really nice but I could see myself trading it for chaos res cap :P You can raise EHP to 10-11k by doing various tweaks with gear, but I have ran most of my videos with 8-9k EHP and having no problems. Minion resistance in jewels is to make sure that Golems are not dying while leveling or learning the build. Once Golems are in Sotl and have empower to support them, they should not be dying even with zero minion res rare jewels so you can drop them if you want. " " Hey :) I tested using 5+1+1 Golems and some anti Uber Elder gear against Shaper. I had 2x TVs out to apply fire res debuff, but overall the damage felt much lower than using Specs with Golems. 14 Jewels and more offensive setup might help with Golems damage and increase it to as high / higher than with using both Golems and Specs with 10 jewels. I think there's slight misunderstanding as I'm not really comparing builds, but rather ideology behind them. Let me try to rephrase. I'm not big fan of multi-button setups myself as they mean more work during leveling / fight, but can ofc offer more powerful effects & control over them. They just need different kind of player that what I am as I like more 1-button builds. I feel very unsafe if I don't have high level Temp Chains in Blasphemy as it feels almost as immortality aura against mobs. CoH setups don't provide that automatic safety against chargers. I think you are just different kind and most likely more active type of player than me. That's why I value automatic defenses highly and I'm ready to trade some DPS for extra survival and 1-button play-style. Your build looks great and I'm by no means saying it's weaker. It just needs different style of player / play-style. By lower defenses I didn't mean that your build is weaker, it would just not be as safe for me as there are less automatic defenses. On the other hand automatic defenses / offenses might work less optimally for you, but are not really weaker. Damage is also so high with Flame Golems that I think that utility gear / gems / passives separate golem builds more than raw DPS at this point. Block chance is by no mean meant to enable tanking bosses. It will forgive 1-2 bad kites during the fight and hopefully let ES regen start by then. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 05.07.2018, 16:05:37
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Deleted question, found my answer.
Zuletzt bearbeitet von Megotaku88#0504 um 05.07.2018, 19:13:18
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@mika: I'll reply later with more complete answer, but ok, I understand better your point view :) thanks for explaining
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
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anyone with Watcher's Eye Jewel with the line "You gain Onslaught for 4 seconds on Kill while affected by Haste"? If minions do the killing do we get Onslaught?
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Hi,
Still leveling the build, but I'm really liking it so far. It has a nice balance between map clear and bossing. Most builds I play typically have to choose one over the other. Here are my questions: 1) How do we get level 27 golems. When I try to count, I'm always missing something so I only count up to level 26. 2) Would you recommend 21/20 golems at 0% quality or 20/20 golems with 20% quality? I'm just looking for a budget option till I can get 21/20, 20% golems. |
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" Hello :) Glad to hear ^^ " Hey :) Minions are separate from the player and get their own awards for their kills, so player cant get benefit from minions direct kills. However all damage over time kills are awarded to player, so if minion ignites / burns enemy to death player will get the kill. You can also get "chance to get onslaught on kill" as corrupt on Clayshaper, but it's not very reliable as Golems are carpet bombing all low life burning enemies and getting the kills. It will however trigger from time to time. " Thanks for support ^^ Build was actually born out of necessity as I'm pretty lazy and not the best player, so build had to play itself in all situations without gear swaps ;) 1) - Flame Golem gem lvl 21 = 21 - Empower 4 = 24 - Skin of the loyal +1 to Golems, +1 to Empower => 24 + 2 = 26 - +1 corrupt Skin of the loyal +1 to Golems, +1 to Empower => 26 + 2 = 28 Each level to empower raises Golems level by one and each level to sotl raises both Golems and Empower level so +2. lvl 27 was max with older +1 corrupt Infernal Mantle setup. Now max lvl is actually lvl 28. 2) I always recommend 21/0 Flame Golem gem as base DPS and HP is more useful than quality. Quality is also nice later, but Golems get already hundreds of % increased damage from Harmonies, so few % extra is not that significant. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 07.07.2018, 03:37:50
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can flame golem's magma ball "shotgun" ? not the projectile itself but the explosion caused by the projectile at the end of its travel
also around 9-11 primordial harmonies (roll dependent), your golems can spam magma ball which is a huge dps increase, less "cast speed for minions" nodes taken on tree will lead to less harmonies needed. ![]() if cast speed x2 (spellecho) > skill cooldown, magma ball spam Zuletzt bearbeitet von primordialiege#5907 um 15.07.2018, 15:14:12
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