[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Thank you for the in depth response.

At what point do you drop primordial might for primordial harmony? Just for big boss fights?
Always though 1 anima, 1 might and the rest all harmonies? Never drop the might. Having said that i see i am running a 4th Primordial, a Primordial eminence.
Maybe refer to OP he is the Golem Master (G.M.) lol.
Use all harmonies, use 1 Might, use 1 Eminence????
Seems all are pretty good.
At 1 stage i was using a lot of Primordial Might jewels and re summoning as soon as i could to get the Might bonuses. Never did find out if that was a good strategy.
Hey :) sorry if it was been already answered, but I dont understood well, if I put gloves with ele weakness to AG, should I remove EW gem from my setup or I can put different curse like flamability.I know I can have just 2 curses at a time, but does the AG curse counts as second or its on his own?
If its counts as second, whats the point to apply 11-12 lvl EW instead of lvl 20 that I already apply with blashemy?
"
EDMOSES schrieb:
Always though 1 anima, 1 might and the rest all harmonies? Never drop the might. Having said that i see i am running a 4th Primordial, a Primordial eminence.
Maybe refer to OP he is the Golem Master (G.M.) lol.
Use all harmonies, use 1 Might, use 1 Eminence????
Seems all are pretty good.
At 1 stage i was using a lot of Primordial Might jewels and re summoning as soon as i could to get the Might bonuses. Never did find out if that was a good strategy.


Interesting, would love to hear what OP has to say.
"
phocas99 schrieb:
Thank you for the in depth response.

At what point do you drop primordial might for primordial harmony? Just for big boss fights?


"
Always though 1 anima, 1 might and the rest all harmonies? Never drop the might. Having said that i see i am running a 4th Primordial, a Primordial eminence.
Maybe refer to OP he is the Golem Master (G.M.) lol.
Use all harmonies, use 1 Might, use 1 Eminence????
Seems all are pretty good.
At 1 stage i was using a lot of Primordial Might jewels and re summoning as soon as i could to get the Might bonuses. Never did find out if that was a good strategy.


"
Interesting, would love to hear what OP has to say.


Hello :)

I don't switch Primordial jewels at all. I just make sure i have :
- 1x Anima
- 1x Might
- 1x Rare if needed to cap Golems ele res
- Rest as Harmonies

Harmonies give Golems triple benefit as they lower their internal skill cool-down, boost their damage and regen.

Mights summon bonus is very minimal as Golems need a moment to start shooting at enemy again. Might is used to let Golems keep target on enemies farther from character as recasting Golems can lower total DPS and takes focus from battle.

Eminence boosts Golems cast speed, but Golems cant cast faster than their cooldown ends. So Harmony is better choice for Golems as stacking them lets Golems cast as often as they can.


"
Hey :) sorry if it was been already answered, but I dont understood well, if I put gloves with ele weakness to AG, should I remove EW gem from my setup or I can put different curse like flamability.I know I can have just 2 curses at a time, but does the AG curse counts as second or its on his own?
If its counts as second, whats the point to apply 11-12 lvl EW instead of lvl 20 that I already apply with blashemy?


Hi :)

Animate Guardians curse on hit gloves are pretty much optional now that build runs 2x active curses. It still makes sure that if enemy is not in blasphemys range, Animate Guardian will still curse it with lower level of Ele Weak maximizing DPS.

If you use curse on hit in AG and want to run third curse as Occultist, you can change Ele Weak from curse links to any curse that scales with quality. Good choices are projectile Weakness and Enfeeble.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 26.04.2018, 14:31:07
You say the build is "Noob friendly" and "Play style is extremely inactive". That sounds good for me.

You also say "Necromancer is one of the hardest but most rewarding classes to play".

What makes it hard to play?
Thinking about rolling this build whats the best ascendancy tho?
"
Nick18 schrieb:
Thinking about rolling this build whats the best ascendancy tho?

The one that fit your way of playing :)
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
"
0sync0 schrieb:
You say the build is "Noob friendly" and "Play style is extremely inactive". That sounds good for me.

You also say "Necromancer is one of the hardest but most rewarding classes to play".

What makes it hard to play?


Hello :)

Build is pretty hard to setup right if doing summoner for first time. Usually builds stack damage and HP, but with summoner its more denial based as you try to not get hit at all and focus on minions doing the damage. This involves setting lots of different mechanics and there is lots of room to make errors if starting to customize too early.

However when build is setup properly and working, its very safe and easy to play. You press movement button and sometimes Elemental Equilibrium skill Storm Burst. Other functions are not really needed.

Temporal Chains and high EHP (HP + ES) make trashmobs very safe to deal with. Boss kiting is however needed as build has very low armor and high physical boss hits (Minotaur & Shaper) can 1-shot. The hits are however nicely manifested and with practice can be totally avoided.


"
Thinking about rolling this build whats the best ascendancy tho?


"
The one that fit your way of playing :)


Hey :)

There is no really best Ascendancy class anymore.

Necromancer gives balance between damage and defense while being new player friendly and most affordable.

Elementalist gives equally good if not even better damage while still having most of the defenses.

Occutist is tankiest of all chars when equipped with good endgame gear. It is however most dependant on having good gear before being able to deal good damage. Ability to curse hexproof enemies and exploding mobs makes Occutist great party support / solo char.

I recommend starting as Necro and later trying out other classes when mechanics are familiar. Trees and gear are almost identical, so switching between Ascendancies is pretty cheap.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 27.04.2018, 15:19:53
Hi Mika, any comments on new reworked gem:

"The Chance to Ignite Support Gem has been renamed to Combustion Support. Enemies ignited by supported skills lose up to 19% fire resistance. At gem level 20, it has 29% more fire damage, 49% chance to ignite, and -19% fire resistance on ignited enemies."

From https://www.pathofexile.com/forum/view-thread/2137408

May add it to TV?
Zuletzt bearbeitet von Caleb_5490#7475 um 27.04.2018, 22:24:58

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