[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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Briikala69 schrieb:
Is there a better way to make sure my golems either keep up with me at all times or go ahead of me?


Hi :)

Minions aggro either to the spot where you have last used active skill or on their own when they move close enough to the target. So good ways to improve minion behavior are :

- Increasing minion speed
By increasing minion speed, minion will roam further away from you and attack targets farther from your area. Speed also lets them run at your speed (Specters however have low capped movement speed) and attack target when you get close to them

- Single use targetting active skill
Spell totem is great way to choose where the minion will aggro. It triggers Elemental Equilibrium and makes minions gather in totems vicinity.

- Continuous use targetting active skill
Skills like storm burst can be used to move target area by active casting. This way you can select all the time where minions are generally attacking. If you link :

Storm Burst -> Cast While Channeling -> Desecrate -> Bone Offering
You can keep bone offering up all the time, Trigger EE and choose where minions will attack.


"
Ah I didn't know that. No wonder it stopped working once I dropped my zombies. Good to know.


Hey :)

I suspect same thing with chance to blind as the wordings are similar. Should only work with melee attacks.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Hey what are your guys' thoughts on stacking like 7 harmony jewels rather than abyss jewels?
Whats the best way to get more Life and ES
Zuletzt bearbeitet von Briikala69#6056 um 24.12.2017, 00:17:08
i was considering using the darkness enthroned belt. with some minion/ES% jewels
Hey,

I been reading through these posts to get some summoner leveling tips (Currently I am using PewPewPews Official Cheap Firestorm Build which of course is missing his detailed Necromancer tree build - I can relate to getting burnout trying to keep up with such a detailed project) but as a long time Summoner player in EQ1/2 I was considering switching to Golemancer Build or starting over. There is alot of good information here but with POEPLANNER.com down did anyone ever convert the Leveling section build guild to Path of Builder Links or pathofexile tree links so it is easier to follow the recommend build for ideas of which Golemancy build I would like to try.

Thanks if you can help. Even a good completed tree would help me evaluate the leveling path more easily until I am more familiar with the PoE Passive tree.
"
ElJesse schrieb:
Hey what are your guys' thoughts on stacking like 7 harmony jewels rather than abyss jewels?


Hello :)

Harmononies are best way to boost Golems damage. If using 7x harmonies its needed to be careful about Golems resistances as :
- They have base 40 percent elemental res
- Skill tree adds 16 percent elemental res more (56 percent total)
- Victarios Charity adds 8 percent (64 tercent total)
- 1x 10 percent rare jewel (74 parcent total)

1 percent from max res is not dangerous but if you change shield to lower resistance one or decide to use dual clayshaper, minions start to drop fast. Minion res gems is also far from optimal when running Golems, so try to keep Golems res near capped some way.




"
Whats the best way to get more Life and ES


Hey :)

If you are using base items like Vertex and Rainbowstrides that provide high ES, you should be hitting 9k EHP over 90 level and good gear. However if you are using the new pseudo 6-link helmets and Bones or Ulr boots, you are missing lots of base ES.

Best items usually to boost HP and ES are :
- Belt (Crystal best, Stygian nice in league)
- Rings (Try to get as much HP and ES if ignoring minion speed)
- Amulet (Presence of Chayula is huge boost on EHP, if not affordable any Citrine with as much HP and ES as possible)
- Jewels (Abyss jewels can have HP and ES, stacking them keeps you alive better but may lower Golems DPS if taking too many)


"
i was considering using the darkness enthroned belt. with some minion/ES% jewels


Hi :)

Th belt seems interesting if you can cap Ele and chaos res else where. I have not tested the belt yet but it might work fine with very good Abyssa jewels with both HP / ES and minion damage stats.


"
Hey,

I been reading through these posts to get some summoner leveling tips (Currently I am using PewPewPews Official Cheap Firestorm Build which of course is missing his detailed Necromancer tree build - I can relate to getting burnout trying to keep up with such a detailed project) but as a long time Summoner player in EQ1/2 I was considering switching to Golemancer Build or starting over. There is alot of good information here but with POEPLANNER.com down did anyone ever convert the Leveling section build guild to Path of Builder Links or pathofexile tree links so it is easier to follow the recommend build for ideas of which Golemancy build I would like to try.

Thanks if you can help. Even a good completed tree would help me evaluate the leveling path more easily until I am more familiar with the PoE Passive tree.


Hello :)

Heres links to my default lvl 100 skill tree in both Poe Planner and Path of Building :

Poe Planner
https://tinyurl.com/ycu5o6tt

Pob
https://pastebin.com/Kv468VFf

I have not made leveling trees with Pob yet, but might do it in the future. All info at the moment for leveling and final tree can be found in :

"PASSIVES" -section of build
and
"LEVELING -> LEVELING SKILL TREE"



Merry X-mas for all Poe players! ^^
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 24.12.2017, 17:25:12
how is a golemancer for running labs?

I am not talking about speed running, just looking for some relaxed play style(which is why i hate vaal pact, it makes traps a nightmare)

this might be obvious;

but in case of opting out of necromantic aegis, a second clayshaper would be best right?
Got my first shaper kill of the season and I just wanted to say thanks for this guide. Feels nice actually killing him and not afk'ing watching a show.
I got about 600c and i dont know what i should upgrade next, can somebody take a look and give me some advise?
THX
Latest update from Shiverwarp's crazy adventures in Hardcore Abyss with Golems:

Spirit Offering. is. OBSCENE.

https://gfycat.com/DismalColdCommongonolek

All it takes is a GMP Unearth Totem and you are effectively immortal, except to one-shots. Even more so at higher levels of Cast While Channeling. (In this gif I have level 10 CWC, and no faster casting in unearth totem)

The only weakness is if your totem somehow dies to AoE or is targetted.

So, as I started getting higher in tiers, I noticed my damage just wasn't cutting it while using the max block version, even with 7 near perfect Harmonies. So I was thinking of alternatives, and how I might use Victario's Charity for the huge damage and speed it gives the golems.

Hybrid is sort of weird with max block necromancer, because one of the biggest things (Life on block) almost never comes into play, because we don't want to be down to our life. I even experimented with a Shaped ES on block + spellblock shield to remedy this, but the golem damage was still a problem.

I had already been messing around with Spirit Offering in my CWDT, so I explored a bit more with it, and it is incredibly powerful now that we have a non-cooldown way of creating corpses via Unearth. If we had space for a 5L, it could be completely automated within a CWC, but alas we'll have to do with the totem requirement for now.

Added bonus: This also makes our golems and guardian immortal as well, as they are constantly gaining ES as well as 30% elemental resist. This means we can drop Empower from golems and go for more damage instead of the extra life that empower gives.

New gem slots as follows:

Spoiler


6L Chest: [4B-1R-1G] Flame Golem - Spell Echo - GMP - Minion Damage - Ele Focus - Controlled Destruction
Empower no longer needed, according to PoB, the only way that Empower overtakes Controlled Destruction in damage is if you have a level 4 Empower AND a +2 gem level chest. This just isn't feasible in my opinion, so if your golems don't die, this is the way to go.

And until you get a level 4 Empower in a +1 chest, fire pen and slower proj are still more damage than Empower. Empower is a great middle ground if you have trouble with golems dying, however, albeit very expensive.

4L Gloves/Boots (Spirit Offering CWC) [GBBB] Storm Burst - Cast While Channelling - Desecrate - Spirit Offering
Storm burst for proccing EE, no longer need the Abyss gem I was using with Unearth previously. Desecrate in the links just in case of emergencies where you need to heal your ES quickly without having cast the Unearth Totem beforehand.

4S Gloves/Boots (Unearth Totem) [GGRB] Unearth - GMP - Spell Totem - Faster Casting

Unearth totem so that we always have corpses to consume with Spirit Offering. In the gif I only have a level 13 spell totem, so it's very vulnerable, but shouldn't be too bad at higher levels. Just place it somewhere where you aren't standing, and not in the way of mobs, but close enough to shoot at them. Faster casting link means we'll regain ES more quickly, because CWC casts very quickly, and nothing wrong with being tankier.

4L Helm (Geofri's Crest until Vertex) [GGBB] Temp Chains - Ele Weak/Enfeeble - Blasphemy - Enhance

Nothing to change here, still amazing, no reason to mess with it. I'll often swap in Enfeeble for crit rolled maps.

3L Weapon/Shield (Guardian + Convocation) [RRB] Animate Guardian - Minion life - Convocation

I can't live without convocation anymore. It's a requirement in this build for me.

Our animate guardian is much tankier with constant ES gain, so I've put more damage/utility items on him (Dying Breath, victario's flight, leer cast). He wasn't summoned in the gif because I had just rolled over to 20% gems, and I didn't want him to die.


3L Weapon/Shield (CWDT / Disc) [RRB] CWDTlv1 - Immortal Call - Discipline

Two flex slots here. Dropping faster casting from the spell totem to fit a full Shield Charge- Faster Attacks - Fortify was a consideration, but I've gotten very used to just running around with flasks, and having a flame dash on weapon swap for ledges.

I stick with my immortal call. As usual, you can put whatever you prefer here. Phase run, arctic breath, vortex, whatever.

Flasks:
Rumi's no longer worth it since I'm not investing in block at all. Just using a Stibnite rolled with Shock immunity. This means I can have full immunity to Freeze/Shock/Bleed/Ignite/Curses on flasks.



As always, there are downsides to everything. I'm back with CWC again, and that means standing still, which I'm never a fan of. However, the ability to facetank via an almost pre-nerf Vaal Pact health recovery, negates this a little. It's also fine to dodge, because I do have the backup desecrate in the CWC links, so it isn't all or nothing.

As always, really welcome anyone's critique and opinions! Thanks so much mika2solo for being so active in this thread, and always responding to what seems like every post.

Merry Christmas!
Zuletzt bearbeitet von Shiverwarp#6758 um 25.12.2017, 06:22:20

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