Shaper Gloves Synergy & Kripp's "Everything Build"

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anubite schrieb:
The thing is, Shaper's Touch is giving you a lot of bonus stats, so you may only need 150% increased life with a lot of attributes to reap a high life pool. Geofri's could give you a lot of bonus energy shield with Shaper's Touch, which then gets scaled up with Shaper's Touch... Astramentis is probably required with such a build.

150% increased life could be enough for a hybrid build, but keep in mind that Shaper's Touch doesn't really give that much life if you havn't stacked shitloads of dexterity.

Geofri's Sanctuary seems to be pretty viable on the first glance. However, it gives you Zealot's Oath. And if you use Aegis Aurora that's a drawback actually. I'm pretty sure a good rolled Armour/ES or even only ES armour will be alot better.
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kahzin schrieb:
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anubite schrieb:
The thing is, Shaper's Touch is giving you a lot of bonus stats, so you may only need 150% increased life with a lot of attributes to reap a high life pool. Geofri's could give you a lot of bonus energy shield with Shaper's Touch, which then gets scaled up with Shaper's Touch... Astramentis is probably required with such a build.

150% increased life could be enough for a hybrid build, but keep in mind that Shaper's Touch doesn't really give that much life if you havn't stacked shitloads of dexterity.

Geofri's Sanctuary seems to be pretty viable on the first glance. However, it gives you Zealot's Oath. And if you use Aegis Aurora that's a drawback actually. I'm pretty sure a good rolled Armour/ES or even only ES armour will be alot better.


That's true, if you're trying to abuse Aegis Aurora. If you're not however, Zealot's Oath with a lot of ES and the Guardian's ES synergy could be quite good.

https://www.pathofexile.com/passive-skill-tree/AAAABAUAAPndrfEYXUVHMtHr7qcI2CRWSIuMSpjMZpRcwGY872jyBLOiAJ2uGmw26SSqFm_javrSFy8ksICkVdZk52aecg9Z8xo4kFUnLzrYMol35Xy7PQ8GOY_68NVRYKyqcqlVqZe0agH7qvMG9zKSfdwjmG_lz8T2xq48Leq6wcV_xqEvSbHXz_k374iTJ76KytODXzeDpusspjdmNAq5b4uZeaFb9P0ATlKbMIDg12p-bKUYkiu0DInYaFjXlhzcuJMo-lfJDXyPGgxfGNdTpewYcLvZEy9vSVGVLgcelG9mVH31xBXa3RVQJ6l-WQ==

That's a vague thought I have for the build, but I'm sketchy about the defenses. Only 140% + 59% increased ES and 95% increased life.

Only 134 dex, 293 intelligence, 253 strength.
Only 10% block chance from tree.
A decent amount of critical strike chance -- I took a lot of jewels thinking I could get jewels which give +30% crit total with melee/elemental skills and added attributes on them to supplement. You won't need too much crit with elemental overload, but it doesn't hurt to make it more consistent.
So it could use some refining... but that's the thinking I have.

I'm thinking you want the "Wild Strike Chains an additional 6 times" helmet enchant, the idea being to run Wild Strike.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Zuletzt bearbeitet von anubite#0701 um 29.11.2016, 09:50:56
You don't really need any crit chance on the tree to trigger Elemental Overload. And I don't think talking Conduit and the points behind it is worth it. I'm also quite certain that he would get the aura nodes that you dropped in your tree.

I do agree on Geofri's Sanctuary however. I'm not completely ruling it out. I imagine it would go quite well if you use Prism Guardian instead of Aegis Aurora. The only thing that buggs me there is Prism Guardians low block chance - it's kinda hard to get to 44% with it.

I guess the stats would come from gear for the most part. But in any case, I don't think that he'd try to get more than ~600 str/dex/int, probably only 400.
I'm 100% certain that the main skill he intends to use is not Wild Strike.

Kripp said in the podcast that the AoE was questionable and a specific helm enchant was something like 20% damage increase.

He also said that his single target damage would be around 1m DPS. This rules out Wildstrike (it has great AoE but single target will not scale to that level).

I'm also 100% certain that this will be a 1h melee skill, and have some kind of secondary effect to it.

I'm extremely suspicious that his main skill is going to be molten strike. It has 'questionable' AoE and sees a significant damage increase from a helm enchant (additional molten strike projectiles). He could also potentially leverage Iron Grip to further scale the damage of the balls.

I'm also suspicious it might be Static Strike, but that's not impacted by enchants as much as Molten.

I don't think Kripp would build around McFlurry, as he doesn't like meta things too much, and that is going to be meta even after it probably gets a slight numbers nerf.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed)
Lvl 94 Crit Mjolner Marauder
twitch.tv/savagewolves
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zSavage schrieb:
I'm 100% certain that the main skill he intends to use is not Wild Strike.

Kripp said in the podcast that the AoE was questionable and a specific helm enchant was something like 20% damage increase.

He also said that his single target damage would be around 1m DPS. This rules out Wildstrike (it has great AoE but single target will not scale to that level).

I'm also 100% certain that this will be a 1h melee skill, and have some kind of secondary effect to it.

I'm extremely suspicious that his main skill is going to be molten strike. It has 'questionable' AoE and sees a significant damage increase from a helm enchant (additional molten strike projectiles). He could also potentially leverage Iron Grip to further scale the damage of the balls.

I'm also suspicious it might be Static Strike, but that's not impacted by enchants as much as Molten.

I don't think Kripp would build around McFlurry, as he doesn't like meta things too much, and that is going to be meta even after it probably gets a slight numbers nerf.


Yup, you're probably right. To be honest Wild Strike was just the first skill that came to my mind. Molten Strike indeed makes more sense single target wise.

Anyways, he also said that the skill would be somewhat interchangeable, so it doesn't really matter. The rest of the build still stands.
Use of +30 stat passives is quite probable.
This served the everything theme very well, and will scale off the chart with generic damage multiplier.
http://pathofexile.gamepedia.com/Rebuke_of_the_Vaal
My builds:
https://www.pathofexile.com/forum/view-thread/1809378 - Lazor Inqusitor
https://www.pathofexile.com/forum/view-thread/1781498 - Burning Arrow Raider
https://www.pathofexile.com/forum/view-thread/1800999 - Perfect Formless Inferno Slayer
I feel like it has to be a high block chance shield like aegis because the base block chance is going to be about 43% since he said with rumis he is 1 jewel away from max block, this means that he is probably going to get the block in templar tree and the block in marauders tree which make aegis have 43% block chance. Also I like the idea of the skill being molten strike because with that helm enchant for 3 more projectiles you can deal a ton of extra damage. I also like the idea of alphas howl for the 8% reduced mana reserve, if the build is going to be non crit elemental then its going to need as many ele auras as possible.

Assuming hes going elemental noncrit with evasion and ES the auras he is probably going to be working with will be discipline/grace/wraith/anger/HoT/HoI. You will have to drop something out of that and its probably going to be anger or wraith OR you will have to run a prism guardian shield and that come with a new problem of how to get up to 43% block chance with prism guardian, so im just going to assume its going to be aegis since that shields block chance aligns best with what kripp hinted at. Now, if you run Discipline/grace/Wrath with a lvl 4 enlighten, HoI by itself, and HoT/clarity on life with lvl 20bm (and probably eventually another enlighten) you can fit all the auras you need with an alphas and 30% mana reservation from the passive tree, you get 200% life almost and about 150% energy shield. With all of the aura buffs you are giving discipline and a solid ES chest piece/boots/gloves/jewelry I could imagine 7k es and even running an aura on hp you would have about 4k life. I know its not the 14k kripp said but its the closes I have come to. Also It would come close to the armor amounts kripp mentioned but I fell short on the evasion part even with grace due to my lack of evasion in the skill tree.

https://www.pathofexile.com/passive-skill-tree/AAAABAUDAJIrpRhOUv0AHZnEtIDgmzBPBEPIcU2az0NjaPLwH6IABLPAZjwF73yf35o7gpvtIFfid-UyiTrYJy-QVRo4WfNyD5RvZlRmnrcxjHZ8uz0PBjn7qvMGUWCvpxzOK1ANzf5U-tIXL2TnVdaApBZv42okqjbpJLDzm2hlpwjYJFZI0iFXDXasz36tjdlhGS4n7cT2RZ2a4OvuU1Ic3I8auJMo-oLH-ehBh7c-_grYvTWS_o9N46ZXOuHyRVfJDXzqurQMRnGDCW-eykpfsJu1hMXDOhmK-wn22hqP9khQR-8OFCBfPxo-fuJ5OenVns2Mzz38WGPGrjwtg8yDX548

We dont have all the pieces of the puzzle yet but I think we are getting closer...
Zuletzt bearbeitet von Malzaherion#7555 um 01.12.2016, 05:51:27
RiP Kripp's build , on the bright side 3.0 will fix everything if not just wait for 4.0 it'll fix everything but then maybe 5.0 will fix everything you never know !
What interests me more is that how he said it might not die. Kripp knows mechanics really well but imo he lacks some high mappping Atlas experience (which saw some drastic damage source tweaks). Some of the degens in present game state are quite brutal, and cannot be blocked evaded or mitigated with armour.

Also interested about near max block in his build, whether it's both block and spellblock. Because if it's aegis, it's likely not max spellblock, which makes the build even more susceptible to elemental spells

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