Mechanical Questions Thread

I'm a fucking moron and I'm bad with names. Ignore me.
Ah, you were thinking about Desecrate? ^^

Anyway, you were right on the principle : the correct condition is not "dealing damage" but "hitting".
Zuletzt bearbeitet von Hyrtacus#0121 um 05.03.2018, 10:31:27
I'd been attempting to acquire an Oni-Goroshi before the drop rate is nerfed. I happen to have characters that I have previously used to farm the "Beginners Luck" achievement. They were created before Oni-Goroshi was released on December 20, 2017 but have never left the twilight strand. They are already a high level, so I was wondering if I could help myself to some swords by using them.
My question is whether or not my characters will be able to encounter uber hillock if they are so old or if they would somehow take longer or shorter than a fresh character.

Thanks.
so was wondering about how Daresso's Defiance works with jugg would you lose endurance charges before or after you gained them from jugg when hit
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Wiki schrieb:

The following effects will take priority before modifiers from Daresso's Defiance take place:
- trigger gems such as Cast when Damage Taken
- Juggernaut's passive Unflinching


So you gain charges before Daresso's Defiance removes them.
Zuletzt bearbeitet von Hyrtacus#0121 um 05.03.2018, 16:14:46
Another Beacon of Ruin question:

Assuming you pass the threshold to shock a target by 5%, Beacon of Ruin will set it to 20%.
Is "increased effect of non-damaging ailments" calculated before beacon of ruin sets it to 20% or after?

(If the former was the case, most often would increased effect of ailments against bosses be useless for characters with Beacon of Ruin. If the latter was the case, Beacon of Ruin, which comes with a 20% increased effect in itself, would shock for at least 22%.)
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Soranor schrieb:
Another Beacon of Ruin question:

Assuming you pass the threshold to shock a target by 5%, Beacon of Ruin will set it to 20%.
Is "increased effect of non-damaging ailments" calculated before beacon of ruin sets it to 20% or after?

(If the former was the case, most often would increased effect of ailments against bosses be useless for characters with Beacon of Ruin. If the latter was the case, Beacon of Ruin, which comes with a 20% increased effect in itself, would shock for at least 22%.)


The latter. (And it's 24% by the way.)


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Badtwo schrieb:
The only other spells he had linked with this set , in parenthesis was Orb of storm...and or Despair. Would those make it work?


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Orb of storms will work, as long as you spend enough mana to trigger Arcane Surge. I recommend playing a low-level Arcane Surge gem, as you probably don't want to spam Orb of Storms.
Despair won't do, however, as it does not inflict damage to enemies.


Again thank you for taking the time to help. It is appreciated! I only have ever used orb on single target boss fights..so perhaps that is what he is thinking...Cheers!
Zuletzt bearbeitet von Badtwo#2297 um 05.03.2018, 19:25:37
Juggernaut + Tectonic Slam.

I have three endurance charges. I use Tectonic Slam, which expends one of them. TS deals damage to an enemy. Is the damage bonus to this hit from the Unyielding node 10% or 15%? I believe the charge is spent when the skill is used, and damage is calculated when it hits an enemy - thus it should be only 10%. Is this correct? Or is there some special mechanic which "snapshots" the number of charges when you use the skill?
Hi, first sorry for my bad english, second, i began a scion and im using split arrow with mirage archer support, mi bow has a blue socket so i put a summon phantasm on kill, but mirage archer stoped working, i know that mirage archer dont suport minions, but bot are suporting is a bow skill, and is not like there is going to be more phantasms. Ty

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