(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
1more q) So, if i'm going Juggernaut i don't have anymore need in side generation of endurance charges? Or this class passive is not enought?
Zuletzt bearbeitet von Kliops144#3730 um 08.08.2017, 10:17:38
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" For general mapping I would say the Juggernaut endurance charge generation from taking hits is plenty. 30% is a very good chance when considering that you won't go out of your way to dodge hits from melee/ranged trash mobs, and you only need to get a charge every 10-15 secs depending on your passive tree, to keep them all up. That said though, I highly advise you to keep just a single socket Enduring Cry on your bar regardless. Just for those situations when you travel long distances or encounter bosses that you don't want to be tanking. Just so you can keep refreshing your charges without taking damage on purpose. Remember that Enduring Cry also can generate the full number of Endurance charges in a single use, thanks to the Juggernaut passive, regardless of number of enemies nearby. Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Zuletzt bearbeitet von Xavathos#5130 um 08.08.2017, 10:20:58
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" Regarding endurance charge generation, I've found Vengeance and Leap Slam with End charge on melee stun support to be quite effective. Here is what I run as a Slayer, mind: I have also automated frenzy generation with this: (level1 because I'm minimizing degen) |
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I need some help with my build, currently I can't farm tier 1 maps, simply because I die.
A link to my char https://www.pathofexile.com/account/view-profile/madsrahbek/characters (The only character I have in harbinger league) HP is currently at 2900... my res uncapped are (138,116,119) (fire,cold,light) |
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" Your profile is set to private, so we cannot view your character. IGN: Fara_CantStopWontStop
Shop: http://www.pathofexile.com/forum/view-thread/1058741 |
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Thanks for so much information\answers guys! A lot of things are behind the build-guide. Tell us some about a CWDT optimal leveling pls).
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Really liking this build so far, did merc lab at lv67 and kitava without dying in pretty standard gear. Looking forward to see how it's going to progress into higher tier maps.
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" In practice I use it successfully to maintain 3 end charges, but I'm very far from the DPS values I see in this thread, so I don't actually kill mobs the second I touch them and I'm getting hit really often (for no damage because armour and mitigation) :). So YMMV :). I was just suggesting an alternative to consider. Zuletzt bearbeitet von Tsicafrou#1274 um 08.08.2017, 14:33:32
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I'm doing the slayer variant of the build and having some difficulty with uber izarro and by difficulty I mean I keep getting 1 shot. How much life should I have before I attempt it again and how can I get high enough life - I'm sitting at around 4.6k at the moment.
Should I just level up some more and grab some more life nodes first? |
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I dont Belive in chance to bleed looking at the tool tips and watching the life go down dosint seem worth it over a ruthlesness or a increased area. can anyone prove this wrong?
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