unique items *no longer updated*

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JohnNamikaze schrieb:
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Bunnu schrieb:



Looks great, but sadly I will pass on that. I can just stick with getting more block chance nodes. I already got 45% chance to block.




Too difficult to pass up.




crap

For endgame, Stone of lazhwar for the tanky / dragon builds still >>>>>>>>

reduced speed x 3 is crap, 3% extra block is still puny, puny physical reflect, 400 armor is nice but meh not a saving grace, 10% block is nice too but still spell block 50% >>>

and the amount of mana and life gained on block is pathetic.

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Wugue schrieb:
bell good for ele cleave?


???? ... err no
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Zuletzt bearbeitet von JahIthBerTirUmMalLumKoKoMal#2846 um 16.07.2013, 05:19:39
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MenderSwiftpaw schrieb:
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MenderSwiftpaw schrieb:


love the flavor text :) hoping it looks like a guy fawkes mask
ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
Does the block effect on Anvil (250 physical) get multiplied by Facebreakers +1000% phys unarmed on block?
is the anvil a tempest shield/molten shell pure block thing? its downsides are huge. 10% reduced ias, puny reflect, no life; intrigued.
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Godliked schrieb:
Does the block effect on Anvil (250 physical) get multiplied by Facebreakers +1000% phys unarmed on block?


hmm would be rly imbalanced and nice :D but i dont think it will be increased cause u dont attack
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Godliked schrieb:
Does the block effect on Anvil (250 physical) get multiplied by Facebreakers +1000% phys unarmed on block?


omagawd!
No, physical reflection is not considered unarmed damage.
It's physical, non-spell, non-attack damage. I'm not even sure if it's coded to scale with %increased physical nodes and gear.
anvil really sucks in my opinion. Aegis Aurora specs are already pretty much invincible (when played properly) against anything but one shot mechanics like vaal smash and maybe map kole with extra damage on an unlucky day. You don't need to cap block to be a god.

Not only that it has so many downsides. -10% attack speed should be enough without the insane 20% movement penalty. and most importantly any serious block build should have its neck slot reserved for this






I believe the real kicker is the life gain on block, actually. Everyone seems to be overlooking this.

At 40 life per block and 75% block, if you're not taking 160 damage per hit, you're effectively not taking any damage at all. Combined with Arctic Armor to reduce damage, it should do a great job of all but nullifying non-rare/unique mob damage without having to use an Aegis Aurora.

Also interesting if you stack reflect damage, since another 250 damage from a Supreme Spiked and ~40 from Jagged and you get well over 500 damage reflected on a block. That's no longer completely negligible (though it's not enough to carry you, just supplemental damage).
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pneuma schrieb:
I believe the real kicker is the life gain on block, actually. Everyone seems to be overlooking this.

At 40 life per block and 75% block, if you're not taking 160 damage per hit, you're effectively not taking any damage at all. Combined with Arctic Armor to reduce damage, it should do a great job of all but nullifying non-rare/unique mob damage without having to use an Aegis Aurora.

Also interesting if you stack reflect damage, since another 250 damage from a Supreme Spiked and ~40 from Jagged and you get well over 500 damage reflected on a block. That's no longer completely negligible (though it's not enough to carry you, just supplemental damage).


Actually, iirc thorns damage in general is whenever you get hit, NOT when you block. :( Tempest shield was the only exception before this amulet.
Zuletzt bearbeitet von MonopolyLegend#6284 um 16.07.2013, 08:37:27

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