unique items *no longer updated*

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Jackel6672 schrieb:
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TheShadowX schrieb:
http://www.youtube.com/watch?v=BVUUVKFIIHc&feature=youtu.be

Video proof for you guys.

(Soul Taker - Unique Axe effect)


You still have some mana though, care to reserve it all and try again? Your video demonstrate that as long as you are regenerating at least 1 mana per swing you can spam it. Which goes along perfectly with how its worded.


no need for that, already did maps with "no life or mana regeneration" and it still worked
Sometimes making an offer is better than asking for a price.
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TheShadowX schrieb:
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Jackel6672 schrieb:
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TheShadowX schrieb:
http://www.youtube.com/watch?v=BVUUVKFIIHc&feature=youtu.be

Video proof for you guys.

(Soul Taker - Unique Axe effect)


You still have some mana though, care to reserve it all and try again? Your video demonstrate that as long as you are regenerating at least 1 mana per swing you can spam it. Which goes along perfectly with how its worded.


no need for that, already did maps with "no life or mana regeneration" and it still worked


Thanks for testing it. That effect might be a bit over powered, but if it stays on just one weapon type it might be alright. Its a perfect dual wielding axe.
"Whether you think you can or you think you can't, you're right!" Henry Ford
I would just like to point out that the person talking about more/stronger mods will be out eventually is 100% correct. Another thing, to all the people in the thread that know jack-shit, the "power creep", like GGG's supposed move towards "OP uniques" is all in your head. Not only do you have no idea what and where GGG is going to take itemization, you also have not a single fuckin' whit of a clue about the balance process. That is all.
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Drakkalen schrieb:
I would just like to point out that the person talking about more/stronger mods will be out eventually is 100% correct. Another thing, to all the people in the thread that know jack-shit, the "power creep", like GGG's supposed move towards "OP uniques" is all in your head. Not only do you have no idea what and where GGG is going to take itemization, you also have not a single fuckin' whit of a clue about the balance process. That is all.

So much for civil discussion.
Pretty funny.

Supporter makes a novelty item with some flavoursome text that gets derided because it's not map-worthy or endgame.

Supporter makes current endgame(CURRENT) items equal to or greater then existing items and gets derided for ruining balance.

The game, content wise, is not even halfway through.
There will be item inflation over the coming years, your current gear will become little more then leveling gear. GGG continues to refine this lovely game and I have confidence in their ability to balance items as we travel on.

I wouldn't be surprised if there was a slight increase in affix/suffix values when the rest of act 3 is released.
Zuletzt bearbeitet von Mammatus#4838 um 07.07.2013, 05:35:51
Everyone whose builds can take advantage of the new uniques will want those uniques. Pretty much BiS no? Funny thing is the unique philosophy is that there should be some significant downside to it. But I can see little in this case.
downside of the axe? well its an axe. and its physical only.

also rare can roll (way) more damage

also: i heard something like higher itemlevels are in planning (?) - if that is true, then rare will have even more damage - also the effect is "achieveable" by having a high mana pool with mana leech which means with only rares you'll be best in slot

the axe just makes things easier and doesnt make you require insane rare items
Sometimes making an offer is better than asking for a price.
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Freemasonary schrieb:
Everyone whose builds can take advantage of the new uniques will want those uniques. Pretty much BiS no? Funny thing is the unique philosophy is that there should be some significant downside to it. But I can see little in this case.


http://www.pathofexile.com/forum/view-thread/55170

"
Unique items offer the opportunity to give huge bonuses in a fair way that would simply not be possible on Rares because of balance issues. On a Unique item, we can add drawbacks or keep the remaining mods from being too powerful.


Emphasis mine. Chris never stated that powerful uniques would have a directly visible downside, the downside is often in the mods that the unique item does not have.

I'd wait and see how the new uniques are used before complaining about them being massively OP. They're definitely no Lioneye's, that's for sure.

I don't know if this has been brought up already, but there should be a more variety of uniques or maybe introduce set items. In D2 and D3 there are way more items when counting both uniques and sets. I just don't think there is enough variety and quantity. My level 76 witch is still rocking Malygaro's gloves just cuz there is no other unique worth it for me, I tried hellbringer but the increased mana cost was unbearable. Just look at the rings, there aren't any that are worth it for a melee class, so you have to go and get expensive Tri-res rings that have damage mods.

I really feel this game needs some set items and if they can be made to match each class, that would be awesome. Introduce new passive nodes that complement the set items, like: 100% increased physical damage when wielding both Brutus' sword of chaos and Kole's sword of anarchy.

The possibilities :-)
IGN: BirgitSuomaa

"Man. I shot the hell out of that guy, huh?"
Ellie.
Zuletzt bearbeitet von squalltheonly#7315 um 07.07.2013, 09:07:19
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TheShadowX schrieb:
downside of the axe? well its an axe. and its physical only.





Are you really being serious? If I apply the same logic then the only downside of lioneye's is that it's only a bow and it's only physical so there's no need to balance it duhhh lol This slippery slope would never end.


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