unique items *no longer updated*
None of the 'multiple projectiles' modificators work multiplicative, all only add flat amounts. So, with a Death Harp and an LMP'ed skill, its 1 arrow from general, +1 from the bow + 2 from the support = 4 in total.
invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Looks like you nailed it. |
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I wish they add shield with add links between main weapon.
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" This is actually an interesting idea and I think it would make for a cool diamond unique. Would just have to work on the wording, something better than "linked gems in this item are linked to linked gems in the item in your other hand." If this is too powerful and upsets the balance they have between 1h/2h items, maybe you would have to pair it with a partner unique 1h sword/axe whatever in order to get them to link. That way they could be designed as a unit, without just giving them set bonuses or something. |
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that would make WONDERFUL use of weapon-swaping however yes might be either too strong for a 2h vs dual 1h and it might be clunky to code into the game. reason i say it'll be clunky is what if the unique suggested has no links inside itself? how would each single socket link to the other weapon? the easiest way causes all gems of the unique to apply to the other weapon's gems and THAT specifically is overpowered due to no restrictions.
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"Could be easier to just make a 2handed weapon that counts as being 2 1handers, or a 1hand and shield. |
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I recall a unique pair of axes in the works that functioned that way. They were apparently chained together and counted for both hands. IDK what happened to them, though
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"The artwork is in the .ggpk file already but it's still in the works it seems. ![]() |
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Reaver Axe is a 1H base, though, so that one would only get 3 sockets.
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" Holy shit that is one OP unique if they end up realising it as it is. |
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