Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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Don_Zardeone schrieb:

Thanks!

I threw some divine orbs on the cloak and got a 395% and 139 mana roll on it.

I've been levelling up gems on my second weaponset to corrupt/quality but I think I can just straight up buy them.

I'm in regular ritual trade league but I seem to have an SSF mindset. I'm way too stingy and it is slowing me down considerably.

Is it normal for pure talents with cannot have corrupted blood to be 2 ex?


I bought mine for 1 ex about a week ago, but like anything else in a trading game it depends on supply and demand.

You can always try to corrupt some of these jewels yourself and hope for the best.
Corrupting a jewel with a new implicit modifier has a 1 in 3 chance of happening. The weight of the 'corrupted blood' mod is 1/15.
Thats a 1/45 chance to get the mod you want on that item when you use a vaal orb.
Depening on the price of the jewel and vaal orbs, it might be cheaper to do it yourself.

You can probably get a jewel even cheaper than 2 ex if you scour the trade site for all jewels with the 'corrupted blood' implicit mod and pick one that has mediocre explicit mods.
It won't be perfect at all while being cheap, but it's a start.

Zuletzt bearbeitet von Reechaani#7330 um 03.02.2021, 10:09:25
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Don_Zardeone schrieb:
So I have no idea what to do now. I've died to Drox again. I failed the first sirus (A4/5) as well. Sirus failure is probably due to inexperience as I have never done the fight before and got stuck on the walls.

I lost to drox probably because I didn't kill the adds in time and got overwhelmed but my damage and survivability were low to begin with.

I have about 5 ex and 600 chaos saved up. What should I do to improve my build? Should I swap to the lvl 90 with cluster jewels build?



You probably should get Culling strike gloves - because of them you will essentially skip last (and hardest one) part of Drox fight where he covers entire field with banners and spawns replacement for dead banners non-stop.
Zuletzt bearbeitet von HennekY#0532 um 03.02.2021, 10:18:23
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BuckFutter9 schrieb:
Was able to do Sirus A8 without much issue, deathless even. The damage is good and it didn't take too long at all. You have to have corrupted blood immunity or it's going to eat portals fast. Having Culling Strike is also quite helpful, probably saved me a cycle at the end which is the most difficult portion. The golems running about did make seeing some of the moves more difficult but it was manageable though they did die a few times resulting in sudden stat losses for 4 seconds. If you have space and can run far enough away it's probably worth a manual reset if any are low. (Edit: I mean between cycles, not during a phase where you fight him)

Re: The Anima Stone, my PoB is below if you want to try it yourself but adding in the Lightning Golem has the following effect: 20% increased cast speed and not surprisingly a 20% increase in damage. It seems like there should be additional gains given the descriptions of Liege of the Primordial and Elemancer, but that's what PoB says. All golems also get more life I believe. I do think it's worth it, I could keep everything else the same and use some of the points I used to get an extra jewel slot to path over to Divine Judgment but that results in lower damage. Even if I get 4 more levels I think those 4 points will go into life or perhaps another medium cluster.

So with a fairly modest investment, 25ex or thereabout the build is doing 5.3m in damage and if you watch your map mods, keep flasks up in the more dangerous areas, and keep moving the survivability seems decent. It's not block tank Necro safe but it's not too bad. I don't see an issue with Elder or Shaper but Uber Elder is going to need more currency input and levels.

Sitting at 2.8k life but almost 10.5k mana and it all feels pretty good.

https://pastebin.com/1v4sA6Yt


Thanks for this post!!!

I've been slogging away trying to make currency for my cloak waiting and hoping for someone to say they killed a8 (even if it took a portal or 2 or 3) with this build

a couple of questions:

looking at your tree, wouldn't you want to go with Dreamer instead of Forethought or is there something else going on there?

nice curse ring, does it stack / add with the trigger wand conductivity, so one of them is always covering? or have you just not got around to replacing the wand one?

I've read backwards in the thread quite a ways, but I haven't seen anything about how you counteract the mana loss effects on the boots and The Agnostic.. is it we just have that much more mana regen?

much dumber question.. with 5 golems, do you just use portal scrolls again? that puts us out of spell slots ;) giving up the portal gem will be tough lol
Zuletzt bearbeitet von frotzthedragon#0649 um 03.02.2021, 11:23:45
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oldmetalguy schrieb:
looking at your tree, wouldn't you want to go with Dreamer instead of Forethought or is there something else going on there?

nice curse ring, does it stack / add with the trigger wand conductivity, so one of them is always covering? or have you just not got around to replacing the wand one?

I've read backwards in the thread quite a ways, but I haven't seen anything about how you counteract the mana loss effects on the boots and The Agnostic.. is it we just have that much more mana regen?

You don't want dreamer, you want mana costs to be high because it boosts damage.

I'm not sure the ring is needed but I do think it helps. To get the curses from the trigger wand to hit you have to be close to the enemy and have it proc. I found that I was often facing the wrong way and often didn't want to be close. I would only look at getting one if you also have Culling Strike against cursed enemies although there is still a damage boost against enemies at long range so perhaps it would still be worthwhile if you can get one without breaking the bank. To be honest I don't understand all the interactions well enough to say whether or not it's worth it. Pulling it off doesn't show a difference in PoB but removing the Conductivity gem from the trigger wand does and I don't know why.

There doesn't seem to be a great way to recoup mana quickly other than the special gloves that about 1/3 of the time refund the whole mana cost of a skill which can be damn near the entirety of your mana pool. I would say that they are essential. They don't always work perfectly but they hit often enough to work from my experience.

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TwuTu schrieb:
Can this build compete with other setups in higher tiers?

I have seen many Arc Witches going down the Crit Chance and Crit multiplier road for some high DPS with the Agnostic and Supreme Ego keystone. But these don't seem really noob-friendly. They are heavily relying on flasks for damage since these are temporarily boosting the Crit Chance, which this build depends on.
Enki's however is quite reliable isn't it?

I am not sure if I should go with the Crit Chance or Enki.


There is quite a range of investment returns on all the various builds out there. This one can definitely compete, but I wouldn't expect to top 8-10m sDPS without an inordinate amount of investment. That's enough damage to do just about anything you want in the game, and the build is more flexible than most, I'd say. Maybe 75th percentile or so out of the high-functioning builds. A lot more fun than most, though.

Crit is theoretically capable of providing more damage, but it's going to be really expensive and require a number of sacrifices on the passive tree. I would recommend just sticking to Elemental Overload.
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HennekY schrieb:
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Don_Zardeone schrieb:
So I have no idea what to do now. I've died to Drox again. I failed the first sirus (A4/5) as well. Sirus failure is probably due to inexperience as I have never done the fight before and got stuck on the walls.

I lost to drox probably because I didn't kill the adds in time and got overwhelmed but my damage and survivability were low to begin with.

I have about 5 ex and 600 chaos saved up. What should I do to improve my build? Should I swap to the lvl 90 with cluster jewels build?



You probably should get Culling strike gloves - because of them you will essentially skip last (and hardest one) part of Drox fight where he covers entire field with banners and spawns replacement for dead banners non-stop.


If you don't have mana issues culling gloves would be great, if you can get culling on the 30/30 gloves great but the only item that has "solved" mana issues for me this league are the 30/30 gloves.
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BuckFutter9 schrieb:

You don't want dreamer, you want mana costs to be high because it boosts damage.

I'm not sure the ring is needed but I do think it helps. To get the curses from the trigger wand to hit you have to be close to the enemy and have it proc. I found that I was often facing the wrong way and often didn't want to be close. I would only look at getting one if you also have Culling Strike against cursed enemies although there is still a damage boost against enemies at long range so perhaps it would still be worthwhile if you can get one without breaking the bank. To be honest I don't understand all the interactions well enough to say whether or not it's worth it. Pulling it off doesn't show a difference in PoB but removing the Conductivity gem from the trigger wand does and I don't know why.

There doesn't seem to be a great way to recoup mana quickly other than the special gloves that about 1/3 of the time refund the whole mana cost of a skill which can be damn near the entirety of your mana pool. I would say that they are essential. They don't always work perfectly but they hit often enough to work from my experience.



when you first posted about the gloves a couple days ago, a pair dropped for me less than an hour later, not quite as good, but even at my level and not so great gear, I've noticed a difference

with the mana drains, are you having to pound the flask even more? Even just walking around, is your mana always just draining away? Sorry, I'm not understanding the math, and I can't find / afford the boots yet to actually see how it all works
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Reechaani schrieb:
I've made a few adjustements to this build to better suit my needs and for now they seem to be working great:
- Omeyocan for the permanent Onslaught
- The Anima Stone for 5 golems, which all get buffed even more by our Ascendancy
- Transcendent Mind for even more % mana recovery
- Bastion of Elements instead of Heart of Destruction

My mana recovery is at a sweet spot right now with 3 sources of % mana recovery (Transcendent Mind, a belt with the Shaper/Redeemer mod and a Watcher's Eye) so I've dropped the 2 small clusters with Mindfullness and swapped to 2 Megalomaniac Medium clusters with pretty decent mods.

One of these mods is Storm Drinker, which gives me extra ES leech on top of the damage penetration, so now I'm wondering if The Agnostic is really worth it?
You lose out on 1000-1500 ES and create a heavier load on your mana, so I'm not really inclined to take it.

With Harvest crafting in the game I'm also planning to swap my major Pantheon from The Brine King to Lunaris by adapting the following:
- Remove the +30 dex passive and add Practical Application and the small passive leading to it (gain +5 dex + 30 str and 40% stun interupt avoidance for 1 extra passive point)
- Harvest craft the Implicit mod '10% chance to avoid stuns' on my jewels and cluster jewels

Depending on how many jewels and cluster jewels you can get this mod on, you can easily get 30-60% stun avoidance from that source.
Together with the change to the passive tree you're pretty much stun immume and can swap to Lunaris for chain avoidance and some extra damage mitigation.


Good decisions here, glad to see others are exploring different ways to take the build at a high level.

Personally, I would never give up the Agnostic. It is just way too good in a build with so much free mana, and completely mitigates almost all DoT in the game. It does put more of a burden on your mana, but better the burden goes there than onto your much more fragile life pool, right?

Plus, Agnostic is the only way to run RF, which is 40% more damage and simply too good to pass on.
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WorderMostFoul schrieb:
Plus, Agnostic is the only way to run RF, which is 40% more damage and simply too good to pass on.
Regular RF is awesome, not currently using it because I am trying to get a level but it's a huge boost with the downside of added likelihood of dying. Used it a lot last league and was able to just blow through T16 maps and bosses like it was a yellow map. You have to watch the map mods though or it will kill you without a doubt.
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oldmetalguy schrieb:
when you first posted about the gloves a couple days ago, a pair dropped for me less than an hour later, not quite as good, but even at my level and not so great gear, I've noticed a difference

with the mana drains, are you having to pound the flask even more? Even just walking around, is your mana always just draining away? Sorry, I'm not understanding the math, and I can't find / afford the boots yet to actually see how it all works

The gloves reduce your mana pool but not by 30% as you might think, it's something less than that which I don't know how to calculate.

The boots don't seem to have a great effect on mana regen. Clearly it is lower but it doesn't seem hard to sustain. I rarely use my mana flask other than to clear curses or if I am unlucky with proccing the 30/30 gloves and then I am hammering it to try to get mana back.

There are a lot of interactions in this game which are difficult to wrap your mind around. Significant differences between "more" and "increased" and other terminology as to how stats are calculated. I have found that I often read something and think it won't work but then try it and it does because without an extensive amount of knowledge I just can't see all the interplay going on behind the scenes. There are quite a few who do so I tend to try things that people are doing who have gotten their witch to higher levels, sometimes it works well with what I am already doing and sometimes it doesn't but I don't always know why.

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