Enki's Arc Witch Memorial Page & POE 2 Arc Summary

This may have been asked before, and I apologize if it has, but is anyone going to try this build on Endless Delve? and do you think it's an okay build to try it on?
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Mentoya schrieb:
This may have been asked before, and I apologize if it has, but is anyone going to try this build on Endless Delve? and do you think it's an okay build to try it on?


You can, but I wouldn't. Not because the build couldn't handle and would be ok for the content in general, but because you don't have a crafting bench to craft "trigger a socketed spell".
To be honest, just thinking about playing without this QOL craft prevents me from playing the build. It's painful to cast Bone Offering and Desecrate manually all the time. Not fun at all.

But I played this build now in Mayhem the first time. Let also some people speak who played this build more often.
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goozaan schrieb:
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Mentoya schrieb:
This may have been asked before, and I apologize if it has, but is anyone going to try this build on Endless Delve? and do you think it's an okay build to try it on?


You can, but I wouldn't. Not because the build couldn't handle and would be ok for the content in general, but because you don't have a crafting bench to craft "trigger a socketed spell".
To be honest, just thinking about playing without this QOL craft prevents me from playing the build. It's painful to cast Bone Offering and Desecrate manually all the time. Not fun at all.

But I played this build now in Mayhem the first time. Let also some people speak who played this build more often.



Okay thanks. I guess I'll search reddit for "builds to run endless delve"
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goozaan schrieb:
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Mentoya schrieb:
This may have been asked before, and I apologize if it has, but is anyone going to try this build on Endless Delve? and do you think it's an okay build to try it on?


You can, but I wouldn't. Not because the build couldn't handle and would be ok for the content in general, but because you don't have a crafting bench to craft "trigger a socketed spell".
To be honest, just thinking about playing without this QOL craft prevents me from playing the build. It's painful to cast Bone Offering and Desecrate manually all the time. Not fun at all.

But I played this build now in Mayhem the first time. Let also some people speak who played this build more often.


I am going to play it but with the goal of getting to about level 70, perhaps only 50 if I am not enjoying the event. That is about the point where you ascend and start making use of desecrate. I agree with goozan, playing into the maps portion of the build without a trigger wand is miserable. My plan for next league is to save all currency so I can buy a trigger wand as soon as possible. I won't play the Heist reset because I despise the trials to ascendancy.
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BuckFutter9 schrieb:
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billybob630 schrieb:

Cinderswallow is also nice quality change. For people who hasn't try this: highly recommend! Its combination of long duration + pseudo life/mana leech + onslaught is enjoyable. We can just jump into mobs and got those life/mana back.

Small bonus: with Storm Brand as secondary skill, and some fire spell damage, watching mobs burnt by green wildfire is also interesting experience.


I am going to have to try out that Cinderswallow, I switched my Silver to a Bottle Faith and am not really impressed by the difference.


So I tried the Cinderswallow and I think I might be doing it wrong, not sure if it is because I don't have the Storm Brand or the Flame Dash isn't enough fire damage but I have not noticed much of an improvement, although the movement speed boost is nice.

Also, is it my gloves that explode things making it so I don't really have ignited corpses laying about?



Going to keep comparing it to playing with Bottled Faith to see if the stun chance reduction helps with survival as that is generally what kills me at this point.
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BuckFutter9 schrieb:


So I tried the Cinderswallow and I think I might be doing it wrong, not sure if it is because I don't have the Storm Brand or the Flame Dash isn't enough fire damage but I have not noticed much of an improvement, although the movement speed boost is nice.

Also, is it my gloves that explode things making it so I don't really have ignited corpses laying about?



Going to keep comparing it to playing with Bottled Faith to see if the stun chance reduction helps with survival as that is generally what kills me at this point.


Not problem on your glove. You need to ignite something alive to get ignite corpse, and TBH that recharges 1 charge mod is not very useful.

The first major difference you can notice, is indeed action speed improvement via onslaught + 6s long duration.

The second major difference you should be able to notice, is that: when you cast a lot of mana when kill mobs, your mana recovers almost instantly.

Those two major differences are also the main useful factors for this flask.

10% increased damage taken when ignite is bonus, which you won't easily notice. And in your current setup you are expected not to trigger this. It requires some conditions:

* 1. You can only trigger ignite when you have something like this first mod:


* 2. Then, you need a second active skill to notice that. Since you're using Elemental Focus Support for Arc, you cannot inflict ignite via Arc.

* 3. Ignite is then triggered via either critical strike or some RNG check

When conditions are met, you'll visually see the wildfire visual difference I mentioned. However, I wouldn't recommend changing gear a lot just for that MTX. I recommended the flask for those two major differences.
Zuletzt bearbeitet von billybob630#2960 um 09.12.2020, 00:01:45
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billybob630 schrieb:
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BuckFutter9 schrieb:


So I tried the Cinderswallow and I think I might be doing it wrong, not sure if it is because I don't have the Storm Brand or the Flame Dash isn't enough fire damage but I have not noticed much of an improvement, although the movement speed boost is nice.

Also, is it my gloves that explode things making it so I don't really have ignited corpses laying about?



Going to keep comparing it to playing with Bottled Faith to see if the stun chance reduction helps with survival as that is generally what kills me at this point.


Not problem on your glove. You need to ignite something alive to get ignite corpse, and TBH that recharges 1 charge mod is not very useful.

The first major difference you can notice, is indeed action speed improvement via onslaught + 6s long duration.

The second major difference you should be able to notice, is that: when you cast a lot of mana when kill mobs, your mana recovers almost instantly.

Those two major differences are also the main useful factors for this flask.

10% increased damage taken when ignite is bonus, which you won't easily notice. And in your current setup you are expected not to trigger this. It requires some conditions:

* 1. You can only trigger ignite when you have something like this first mod:


* 2. Then, you need a second active skill to notice that. Since you're using Elemental Focus Support for Arc, you cannot inflict ignite via Arc.

* 3. Ignite is then triggered via either critical strike or some RNG check

When conditions are met, you'll visually see the wildfire visual difference I mentioned. However, I wouldn't recommend changing gear a lot just for that MTX. I recommended the flask for those two major differences.


Final opinion after a few hours of play - Cinderswallow for mapping, Bottled Faith for the big bosses like Sirus, having three charges in the Bottle Faith makes it much better for single enemy sustained fights, but the extra movement speed and stun avoidance of Cinderswallow is awesome in maps.
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BuckFutter9 schrieb:


Final opinion after a few hours of play - Cinderswallow for mapping, Bottled Faith for the big bosses like Sirus, having three charges in the Bottle Faith makes it much better for single enemy sustained fights, but the extra movement speed and stun avoidance of Cinderswallow is awesome in maps.


Thanks for the comparison! I'll try a Bottle Faith when I gather enough exalted.

BTW Cinderswallow improves action speed, so improves not only movement speed, but also cast speed for DPS and other action speed.
Zuletzt bearbeitet von billybob630#2960 um 09.12.2020, 15:15:38
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billybob630 schrieb:
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BuckFutter9 schrieb:

Final opinion after a few hours of play - Cinderswallow for mapping, Bottled Faith for the big bosses like Sirus, having three charges in the Bottle Faith makes it much better for single enemy sustained fights, but the extra movement speed and stun avoidance of Cinderswallow is awesome in maps.


Thanks for the comparison! I'll try a Bottle Faith when I gather enough exalted.

BTW Cinderswallow improves action speed, so improves not only movement speed, but also cast speed for DPS and other action speed.


Yes, I would recommend that anyone who can't easily clear mobs in maps or has mana regen issues try out the Cinderswallow. I didn't really have issues with either, but the speed, both movement and action, helped me in normal maps to get through them faster and the stun reduction helps a lot in delirious maps and simulacrum. I really appreciate the suggestion, I had farmed a number and sold them never even considering to use it, now next league I know that as soon as I can drop Staunching from a flask it should be swapped for the regular Silver.



Not sure if it is possible to compare DPS in POB but you only get a single use from the Cinderswallow, or two from a regular Silver, but 3 from Bottled Faith which is why it wins out for boss fights.

Any last suggestion on where I can improve? I've not had a chance to beat Sirius even at Awa 0 beside that only time. There must be something I can do staying under 10 Exalts.
Zuletzt bearbeitet von ArionAthreides#0856 um 09.12.2020, 18:11:22

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