Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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Zarasi schrieb:
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WorderMostFoul schrieb:
Great setup and damage. Goes to show how many variations you can put on this build--it's very easy for me to get myopia when the sheer number of options is as overwhelming as it is in PoE.

Is that sDPS including Vaal RF and frenzy charges? I'm trying to figure out how you're coming up with so much damage. ;)

Yeah frenzy are included, but not Vaal RF - just normal RF.



With Vaal RF as well it's 9.3 mil~

I used your profile against my settings, and we're pretty much at the same level of damage. When I disable Clarity for you, you're about 50k behind me (which is near enough the same; kind of splitting hairs at this level of damage).

Here's a link to the settings I use.

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WorderMostFoul schrieb:
My main reservation about Healthy Mind would also be losing the related Watcher's Eye buff. Dropping Omeyocan would probably make it all okay, but damn if I'm not in love with them. I need to try it out in PoB and see what I can do.

Yeah, the loss of your Watcher's Eye would definitely hurt as it's a Clarity based one. I decided to go for a T1 mana regen roll on my ring instead. It gives me around 900 mana per sec with Fertile Catalyst's added, which isn't far off what a 15%~ mana recovery rate Watcher's Eye would give - heck of a lot cheaper too (there's similar rings up for sale for 1-2 ex)

I loaded your profile into my PoB with my settings:

Me: 4,404.2 Mana Regen (without Clarity)
You: 4,689.0 Mana Regen (with Watcher's Eye and Clarity)
You: 4,049.8 Mana Regen (with just Clarity)
You: 3,761.4 Mana Regen (with neither)

If I add a 81% mana regeneration roll (T1 with 20% fertile) on your ring, which is the same as the one I'm using:

You: 4,588.8 Mana Regen (with neither Clarity nor Watcher's Eye)

Your mana regen, with a T1 ring roll, would only be 100 or so mana regen behind what you're using now and you'd not need a Watcher's Eye or need Clarity enabled. Just a potential option to look at. You'd have a bit more mana regen than I would in fact, and I'm completely stable with mana with RF and Blood Rage active, so adding in Omeyocan might also be possible.

Also, that number doesn't include a Clear Mind in place of the Watcher's Eye, which would add up to another 30% mana regeneration rate, and probably push you close to 4,900 mana regen.

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WorderMostFoul schrieb:
Total aside here, but do you really need two life flasks with everything else you've got going on? I feel like you could sacrifice at least one for more damage or defense--but you know what you're doing and I won't question it further.

Nah, you're totally right, and I definitely don't need two life flasks (or any for that matter) - sheer laziness is the answer :p Too many leagues of muscle memory where 1 and 2 are health (anti-freeze and anti-bleed respectively), 3 is utility, 4 is speed, and 5 is mana (anti-curse), so I just roll with that as long as it doesn't cause any hassle or get me killed :)


Wow. You are a PoB warrior!! Thank you so much for crunching the numbers, it's kind of hard to argue with any of that. I'll start poking around for a ring with t1 mana regen when I'm home later; I used one last league (when it was easy to craft a great ring around mana mods), and it did make a tangible difference.

About the frenzy charges--do you have some way of generating them in the Sirus fight? Regular Blood Rage wouldn't, though this expensive variant should supposedly let us get frenzy charges against bosses:


As you can see from the video I posted, it works somewhat, but not completely, reliably against Sirus. I might take a page out of your book and unlink it from my cwdt setup. I like it in there for mapping, but it does seem to somewhat compromise frenzy charge generation against Sirus.
Zuletzt bearbeitet von WorderMostFoul#7154 um 21.10.2020, 18:35:30
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WorderMostFoul schrieb:
frenzy charges


Off-hand this and switch to cast arc 3 times from time to time :)


(I never tried that so don't take it too seriously)
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Gimdornim schrieb:
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WorderMostFoul schrieb:
frenzy charges


Off-hand this and switch to cast arc 3 times from time to time :)


(I never tried that so don't take it too seriously)


LOL omg that's great. That would legit be a sick corruption for an actual weapon, though.
OK, I created a pastebin account and PoB started exporting correctly. Yay!

https://pastebin.com/kuYLHEzr

Sitting at 7m DPS without flasks. Zarasi's configuration is good here. Going to tinker with Clear Mind now.

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Gimdornim schrieb:
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WorderMostFoul schrieb:
frenzy charges


Off-hand this and switch to cast arc 3 times from time to time :)


(I never tried that so don't take it too seriously)


Another food for thought: I'm currently trying this shield modifier:



Not the best shield, but so far quite interesting, because it tells me how often my character blocks.
Hey love the guide! Was able to kill my first A8 Sirus this league after returning to the game since Harbinger

Was just wondering, how valuable is recover % mana on block? Have crafted a pretty decent shield, but lose ~1mill dps if I replace my current shield with it.

Shields are:




My pob is: https://pastebin.com/cKKqkw7z

I was also wondering if pob calculates curse on hit rings into dps? Or do I need to add conductivity as a spell for example.

Thanks!

Greetings to everyone!
I have just implemented "conductivity - unnerve - culling strike" and it is really the great damage boost!
Right now I am strugling to get 96 level and it seems like my survivability is not as perfect as damage. Dying on T16 Cassia missions, on some >80 Heists and sometimes just randomly. Meanwhile I can beat Elder/Shaper guards mostly deathless! Is it my lack of attention or is there something I missed in my gear/gems/passives? If someone could have a look, I would be very much helpful.
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Aerial1910 schrieb:
Hey love the guide! Was able to kill my first A8 Sirus this league after returning to the game since Harbinger

Was just wondering, how valuable is recover % mana on block? Have crafted a pretty decent shield, but lose ~1mill dps if I replace my current shield with it.

Shields are:




My pob is: https://pastebin.com/cKKqkw7z

I was also wondering if pob calculates curse on hit rings into dps? Or do I need to add conductivity as a spell for example.

Thanks!



Personally, I've never found the recover mana on block mod necessary, because if I die, it's usually to a ridiculous 1- or 2-hit and not to a bunch of hits draining my mana. But a lot of people here swear by it, so it obviously is useful. If your survivability isn't an issue, I would probably stick with the higher-damage shield, but try them both out in a really juiced map and see if you notice a difference.

PoB does calculate the Conductivity on hit penalty as long as it's checked in the "skills" tab, which it was in your PoB link. Your link was calculating regular DPS and not Sirus DPS, so I tweaked it a little.
https://pastebin.com/7vHeVLdu -- that's assuming you're running regular RF.
https://pastebin.com/WEJPT6Z7 -- that's if you're only using the gem for Vaal RF. I won't ever count Vaal RF in PoB because it obviously does nothing for sustained damage output; same with flasks, unless you have a reliable method of generating flask charges in a single-target situation.
Zuletzt bearbeitet von WorderMostFoul#7154 um 22.10.2020, 02:58:29
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Ledanika schrieb:
Greetings to everyone!
I have just implemented "conductivity - unnerve - culling strike" and it is really the great damage boost!
Right now I am strugling to get 96 level and it seems like my survivability is not as perfect as damage. Dying on T16 Cassia missions, on some >80 Heists and sometimes just randomly. Meanwhile I can beat Elder/Shaper guards mostly deathless! Is it my lack of attention or is there something I missed in my gear/gems/passives? If someone could have a look, I would be very much helpful.


Honestly, your stuff looks pretty good...I don't see any glaring deficiencies. Are you careful with your flask usage? That can make a big difference if you're getting mobbed, which it sounds like most of your deaths are coming from. Also, I'd ditch one of those life flasks for a quicksilver; those help a ton in heists.

Other questions: what's your unreserved mana, are you running regular RF, and if so, are you able to sustain your mana with it on while at a standstill in your hideout with only auras and no other buffs active?

Also, are you paying close attention to map mods? One extra shitty mod on a map can result in a day's worth of xp lost. That just fucking happened to me an hour ago. Not angry about it at all. Nope.

Someone else can probably give better insight!
Zuletzt bearbeitet von WorderMostFoul#7154 um 22.10.2020, 02:56:16
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WorderMostFoul schrieb:


Honestly, your stuff looks pretty good...I don't see any glaring deficiencies. Are you careful with your flask usage?

Other questions: what's your unreserved mana, are you running regular RF,

Also, are you paying close attention to map mods? One extra shitty mod on a map can result in a day's worth of xp lost. That just fucking happened to me an hour ago. Not angry about it at all. Nope.


Thanks for your answer!

Yes, you are right, the most death situation can be descriped as "getting mobbed". Probably, my not-very-fresh laptop doesnt like such situations as well thus lagging and playing on mob's side (( That is why it seems like I need to shift somehow to more defencies even if loosing some part of damage. What should I do first when being mobbed to have better chance to avoid death? Press Concoction and Silver Flask? Or mana flask? Or focus on Flame Dash and getting out from these annoying creatures? If the first choice is not correct, there could be no chance for the second one...

As to stats, I have 4.400 HP and 9.200 unreserved mana. Seems like it should be enough... Not running regular RF (though I can sustain it well in hideout) as 1) I feel the damage to be OK without RF; 2) it remarkably decreased the survivability.
So just using Vaal RF from time to time.

And yes, I am attentive to reflect mods, mana regen mods, elemental weakness and temporal chains (hate this one).

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