[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Positive feedback here too if you want. Just hit 91, working on t16 bosses. first time any character. Last time playing was perandus. I clear to the bosses with ease but seem to fall short. I'm running the scion version though I wish I would've just picked ranger pathfinder. I plan to change to pathfinder scion and see if it helps. My problem might be learn to play issue since it's first time doing this content. I have changed some thing, got claw leach node with lionseye fall gem. Use curse on hit gloves and put empower with aura and herald in hat instead. I want to run aura and 2 herald but need lv4 enlighten which I'm saving up for. I have been messing with point blank on my barrage some but path of building shows it as dps loss any know if that's correct? I don't know how to change my range from target on pob.
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Valraineea schrieb:
Could anyone take a look at my build (especially skill-tree) to see if there's something I'm doing wrong?

I can't for the life of me see how this build could ever be able to beat shaper, because I die to everything really fast, so I pretty much have to resort to killing them before they kill me and kiting.

I can't do certain map bosses that have physical melee damage, because they just run up to me and two-shot me. My life leech is ABYSMALLY bad vs single targets, too, and I mostly resort to warlord's mark to heal myself back up because I run out of life flasks almost every time.


Gear isn't even that bad, but ofc not shaper-viable for now.
Things to improve:

your bow looks good, but isn't. Benchmark to beat Death's Opus/Lioneye's glare for barrage dps is around 365-370 pdps and 8.5 crit [mastercrafted 22%] on my gear if I substituted Drillneck + 1 for Signalfire +1, and went the PTL route. You don't have all the extra proj, so..I'd do a PoB comparison.

Idk if it's worth the time messing around with your bow at all (see above) but you can potentially 5l it.

Then (the more important part): -Get Chin sol, grab "point blank" keystone, grab the leech (duelist leech if you are broke, otherwise lioneye's fall + claw nodes. You are lacking crit multi anyways).
-Put tornado shot in your 5l. You can decide if you want it in your chin sol, your current bow, lioneye's glare, death's opus or whatever. TS does not need a 6l. EDIT: make sure you use chin sol while barraging. For AoE chin sol is meh, just weaponswap out of it.

-Put barrage in a 6l with something like Barrage-PTL-WED-EleF-SP-x (dmg on full life/maim/..)
consider GMP instead of SP as long as you don't have a dying sun/extra proj, it's more dmg in that case.

-Facetank the bosses but dodge the telegraphed oneshotty attacks.

Congratulations, you quadrupled your dmg and can kill bosses now.
Zuletzt bearbeitet von juerk#7020 um 30.08.2017, 07:03:44
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juerk schrieb:
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Valraineea schrieb:
Could anyone take a look at my build (especially skill-tree) to see if there's something I'm doing wrong?

I can't for the life of me see how this build could ever be able to beat shaper, because I die to everything really fast, so I pretty much have to resort to killing them before they kill me and kiting.

I can't do certain map bosses that have physical melee damage, because they just run up to me and two-shot me. My life leech is ABYSMALLY bad vs single targets, too, and I mostly resort to warlord's mark to heal myself back up because I run out of life flasks almost every time.


Gear isn't even that bad, but ofc not shaper-viable for now.
Things to improve:

your bow looks good, but isn't. Benchmark to beat Death's Opus/Lioneye's glare for barrage dps is around 365-370 pdps and 8.5 crit [mastercrafted 22%] on my gear if I substituted Drillneck + 1 for Signalfire +1, and went the PTL route. You don't have all the extra proj, so..I'd do a PoB comparison.

Idk if it's worth the time messing around with your bow at all (see above) but you can potentially 5l it.

Then (the more important part): -Get Chin sol, grab "point blank" keystone, grab the leech (duelist leech if you are broke, otherwise lioneye's fall + claw nodes. You are lacking crit multi anyways).
-Put tornado shot in your 5l. You can decide if you want it in your chin sol, your current bow, lioneye's glare, death's opus or whatever. TS does not need a 6l. EDIT: make sure you use chin sol while barraging. For AoE chin sol is meh, just weaponswap out of it.

-Put barrage in a 6l with something like Barrage-PTL-WED-EleF-SP-x (dmg on full life/maim/..)
consider GMP instead of SP as long as you don't have a dying sun/extra proj, it's more dmg in that case.

-Facetank the bosses but dodge the telegraphed oneshotty attacks.

Congratulations, you quadrupled your dmg and can kill bosses now.


Huh, so the original neversink build is not up to date at all (even though it's for 3.0)? This seems to deviate heavily from what Build 1 of the guide tells me to do, so that kind of sucks.

So I should replace my current bow with a good Lioneye's glare, my weaponswap should be Chin sol for bosses. I assume I'll take 4 points off of the Bow circle (heavy draw), and 1 point from "sniper"? Where else should I take points off to get the jewel slot + soul raker?

It really sucks that I can't seem to trust anything the build says. Should I ditch some gems from my tornado link, too? Like swap FA for pierce or something? I'm pretty new to the game so I don't know how to adapt, I just follow what guides tell me to do. x.x
^ I'd swap FA for Slower Projectiles, gives a very nice DPS boost and the arrows are fast enough as is.
Heya and thanks for awesome guide :P. Running TS Raider guide and im at level 91 and doing great but i was wondering where should i head next in skilltree. Should i go for aspect of eagle or just go for jewel slots?
Would appreciate if someone can help me figure out which items I should upgrade/go for first. My skilltree is about the same as the final skilltree on TS raider, just lacking couple elemental dmg nodes and +1 frenzy charge. My hp is currently ~3,7k and TS tooltip dmg 21k with hatred/HoI/golem
Sup Raiders, looking on some tips/pointers on my current build at the moment--gear improvements, passive points, etc. My goal is to solo my first uber run soon:

https://www.pathofexile.com/account/view-profile/johnman025/characters

HP is currently at 4.2k (read somewhere I need at least 4.5)

TS dps with 7 frenzy stacks is around 37k (edit: TS in-game tooltip)
Blast Rain dps with same stacks is around 32k I believe

Much appreciated for any advice!
Zuletzt bearbeitet von johnman025#5861 um 30.08.2017, 11:56:06
Hi. How immortal call should prevent reflect spikes if we're going for full elemental conversion?
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balyasmax schrieb:
Hi. How immortal call should prevent reflect spikes if we're going for full elemental conversion?


From my experience it does not, its not enough. Personally i found a temporary fix for my situation, replaced Signal Fire with Drillneck

Way less Phys to Ele convert so i don't get tons of reflect back, i lose ~20% DPS in stats but Drillneck provides 50% bonus dmg on target you pierce (something which is not considered in stats) so in the end i tend to do more damage

With less reflect taken Immortal Call is able to keep up instead of getting one shot/deleted.

Or i mean if you have a good Harbinger and lots of Evasion (Queen of the Forest ?) you will be able to dodge some attacks here and there but... its rng.
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Phoenix4th schrieb:
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balyasmax schrieb:
Hi. How immortal call should prevent reflect spikes if we're going for full elemental conversion?


From my experience it does not, its not enough. Personally i found a temporary fix for my situation, replaced Signal Fire with Drillneck

Way less Phys to Ele convert so i don't get tons of reflect back, i lose ~20% DPS in stats but Drillneck provides 50% bonus dmg on target you pierce (something which is not considered in stats) so in the end i tend to do more damage

With less reflect taken Immortal Call is able to keep up instead of getting one shot/deleted.

Or i mean if you have a good Harbinger and lots of Evasion (Queen of the Forest ?) you will be able to dodge some attacks here and there but... its rng.

I mean that immortal call making the character invulnerable to physical damage. But we're going for full elemental conversion. So immortal call don't work with reflect.

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