[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
|
yeah. normal I got Word of "blades" on gloves.
it was pretty medicore. The mechanic is great/cool. spell on hit, fires 3 projectiles which chain 2times, of physical damage. (did cold as well, but I think that was hatred adding to it.) But.. 5s cooldown. 200 damage every 5s, when I was doing 1000dps or whatever. pointless. should scale with physical damage, but not phys attack damage, or phys damage with bow. if higher versions drop the cd alot, this one would be decent. if there was some way to curse on hit with it or something. That would have been nice. cruel I got edict of "frost" on kill, fires 4 frost projectiles in 4 directions. like, death spikes in hedge. very weak/pointless as well. also has a cd, so totally useless, and no giant deathballs on multikill. I had someone recommend "fury" to me as well. Checking the list. http://omegak2.net/poe/enchantments.html Force, light, fury and light say "ATTACK", not cast. so those 4 should be the ones you want, I suspect. Fury fires a projectles on hit I am told. Zuletzt bearbeitet von Casia#1093 um 11.03.2016, 09:32:30
|
|
" Early merc pathfinder here. I went natures adren first, then vet bowyer second. for reference. going to get master surgeon last. I was running 2 healing potions(both staunching), silverflask(+duration onslaught), Stibnite(+duration), and jade(3000 evade) for most of normal/cruel. I grabbed the mana nodes, which give +duration and +charges as well. And have a -charges belt. I love the stibnite. The blind effect, and massive uptime/use is fantastic for pathfinder. I have near 100% uptime, and only run out, while doing full clears, etc and have to go a solid 40seconds without a kill. Silver flasks use is not super efficient, but strong when needed to kill. Jade is garbage(a TON of evade, but dont need more evade.), but I was not having any luck with finding a granite, quartz or basalt. cruel was cake for that setup. Except izaro. I killed malachai, and ran up to forest camp in merc... Swapped out the jade. I gave a sulpur flask a shot in its place. Pleasantly surprised honestly. I thought the +40% damage would be mediocre as its only added damage. But I was undervaluing the high uptime (60full/20per), and the healing from consecrated ground. Got my hands on a granite now as well, Currently I have 1 healing, granite, silver, stibnite, sulphur. +duration on all the utility. I drink them nonstop. I feel like a chem addict in Fallout pulling hits on Pyscho jet constantly. my list dps on TS is 3500 ish iirc with full charges, goes up to 5500ish with silver and sulphur. Love stibnite, but that would likely be the first to go at this point. Sulphur's high uptime, does the job I was using it for mostly. While the blind is nice, a basalt, quartz or unique would probably be better. Uniques should be fairly obvious. Rumi's +pathfinder I am fairly sure is totally broken. Taste of hate I think is #2. high up time, extra cold with vet bowyer. Atziri's. slightly less uptime. still good/great. Zuletzt bearbeitet von Casia#1093 um 11.03.2016, 10:12:25
|
|
|
What is the tree for windripper build pls ?
|
|
|
Would like to get some feedback from the community on my decision to go Deadeye-Ricochet with Sharp and Venomous. My thinking was that there would be some nice synergies between using Snakebite gloves with Sharp and Venomous.
Since we pretty much always have max frenzy charges up, everything is poisoned which gives the +40% crit chance vs anything that does not die instantly. The bleed chance is just a nice little bonus. I was even thinking about trying a puncture setup for single targets to get the guaranteed bleed/poison for guaranteed crit chance/crit multiplier vs single targets. It is like getting all of the benefits of a Maligaros Virtuosity without having to use the gloves. With 7 frenzy charges you also get 14% attack speed and 42% accuracy, the reduced frenzy charge duration is not even an issue since you are moving from pack to pack so quickly. Even with my mediocre gear it feels really strong, then again it is the only thing I have tried so far. Thoughts? |
|
" seems fun. you are having fun... whats to comment? haha. my thoughts when considering poison, etc for my build was.. everything is dying instantly. called into doubt the value of dots. Then there is the "vs rare" question. you can get up to 16% attack speed as a suffix. And global added damage.. |
|
" The initial TS does not, but the additional projectiles from the "explosions" do chain. " I'm not an expert on the mechanics, but from what it sounds like, I don't think you'll get any bonus from the additional 100% pierce chance. If the Drillneck bonus counts "overkill" percentage on pierce chance it would be really strong, but I don't think that's that case. If that's the case, you would only gain the increased crit chance based on pierce chance. Far Shot, on the other hand, is up to a 30% multiplicative damage modifier, and one of the strongest Ranger ascendancy skills, especially for a 2-point skill. " They all work differently. Herald of Ash is generally the strongest for DPS in this build. You get 15% physical conversion to fire damage, and since this build stacks so much physical, it's very strong. The overkill burning damage is fairly negligible, I believe. Thunder and Ice are similar in function. Both add a flat elemental damage to attacks (which is boosted nicely by WED if equipped). Ice will cause frozen enemies to shatter and explode for cold damage upon death. Thunder does similar with shocked enemies. Killing a shocked enemy will call down lightning bolts that do lightning damage to enemies. |
|
|
The ascendencies were made pretty clear but I still have some questions. Deadeye is recommended but does raider have any advantages over Deadeye using tordano shot? Late game when I start mapping, which is more beneficial to have, the Deadeye chain or the Raider onslaught and phase run?
|
|
|
I'm using the cruel enchantment "Edict of Fury" on my gloves, see damage pictures below. Default attack as reference.
They are quite dangerous on phys reflect maps with my Lioneyes Bow, since 100% pierce and crits in a huge group ... And I can't really control the phys damage output of this skill. Aura Hatred and HoA, nothing else in screenshots. +1 chain is not part of the skill, but from my Ricochet deadeye Ranger class. Does a wonderful job with the secondary projectils from Tornado and my Frenzy+gmp+coh+curse.
Spoiler
![]() ![]() Zuletzt bearbeitet von Rumpelzuck#5726 um 11.03.2016, 11:58:39
|
|
|
Hello , new player here and first off i would like to thank you NeverSink for the awesome guide and also thank you for the lootfilter that is just amazing.
Now i would like to start with several questions i have tho some of them may be stupid but i don't wanna spend this few C-orbs i have. I have chosen the tornado shot variation but this might change based on response i get here. Chest piece: have a solid one with dual ress,life,evasion and 3g,1r,1b socket all linked and 1b free socket.Here i can place 5 gems linked together.(TS-GMP-PPAD-PTL-WED) Weapon: Chosen to go with the Lioneye's Glare and at the start will stay away from reflect maps. Can pick a 4 link easy but dunno what colors. Gloves: When it comes to gloves i am very much intrigued with Snakebite and frenzy charges. With this i understand in you guide to go with Frenzy(not that good with TS), blood Rage(thinking about that but dunno how or with what to link it), The Blood Dance(great option but need to watch my res and life). Boots: will use CWDT+IC+Vaal Haste+Free socket and bcs of this i would rather not pick The Blood Dance bcs of color sockets. The rest i understand and will get Rat's Nest when i get enough currency for it. To sum all this ,i am asking if someone could help how and what to link in what piece of gear. I could go LA 5 gem setup in chest and go for a 4gem setup of frenzy in weapon but i kinda like TS ;) PS: Thanks to all who will read this i know this is a bunch of q that are explained in the guide but as a new player i am so overwhelmed with all the stuff poe has to offer that my head got bigger just by reading all the guide for different aspects of the game. |
|
" I think Tornado Shot is the easiest to learn, and the most powerful with weaker gear. Lightning Arrow can be phenominally powerful AoE though. Tornado shot is a great blend of AoE and ST, so it works well when leveling and learning. " Sounds like the right idea. You could also go with LMP to bridge the gap between STD and AoE " Will depend on whether you want to have a secondary attack, or more utility. " They are decent, but I think you'd be better suited to using a good rare with life and resists. You need to be able to support the Frenzy charges required, and attack speed and accuracy aren't usually a major concern with this build. (Accuracy will be no concern while you are using Lioneye's) The only thing that really links with Blood Rage is increased duration. The main thing is to make sure you have enough regen/leech to keep the life drain effect controlled. " Sounds like you have the right idea already. The TS links you have look good. The CWDT boots look fine. (I would try to attach a Golem to the last slot). You just need to decide what to run outside the Auras and CWDT slots. Either a utility skill (Blink Arrow is really nice for quality of life) or a pure ST skill. I would personally go with TS as your ST and AoE to start if you're only going to have a 4-link weapon. TS is plenty viable for both while you improve your gear and level up. |
|



































































