[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
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Do you always recommend Blood Rage after rework/nerf ?
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Always, and forever.
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" its not a typo.you dont need endurance chance to proc immortal call. immortal call without endurance charge still last a very very very short moment but it absorbe the big hit you take. the second assassin mark is for self cast when your HoI+curse on hit wont work,like on boss. |
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Is there any chance of you keeping the text-based gem setups? I find those "info-graphic" style things hard to read.
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Tried, BR today, its really awesome and there is much more dmg than puncture i think... counterside is that i have problems to keep fast bosses at distance... the are right by my side till i hit them...
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Im using this build with Frenzy for solo target and i see you take a Slower projectile gem in your last update.
Slower projectiles 20/20 : - 49% projectile speed, +39% projectile damage If i look Faster projectiles 20/20 : +79% projectile speed, +29% projectile damage, +10% Attack speed Is the +10% damage of SP worst it against the +10% attack speed without drawback of FP ? Zuletzt bearbeitet von valraukar7#4404 um 13.01.2016, 03:58:02
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Faster Projectiles are "increased projectile damage"
Slower Projectiles are "more projectile damage" <- much more valuable Zuletzt bearbeitet von Luxperpetua#2833 um 13.01.2016, 04:22:35
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" Cant really process the difference but i trust you :) Zuletzt bearbeitet von valraukar7#4404 um 13.01.2016, 04:53:13
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Not going into details, if it says "more", you will see much better gains than in case of "increased". They are calculated differently.
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found an exemple, got it ! if for exemple i have 80% increased damage from my build :
(increased 49%) damage base 100 : 100*(1+0.49+0.80) = 229 (49% more) damage base 100 : 100*(1+0.80)*1.49 = 268 Zuletzt bearbeitet von valraukar7#4404 um 13.01.2016, 04:53:43
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