(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

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TenarWhat schrieb:
If we take Druidic Right instead of Alchemist, we trade 4% Flask Effectiveness for +10% Flask Duration as well as 15 flat and 15% additional mana which we are pretty tight on without focusing mana heavily on gear, and we can do it in 2 passive points instead of three.

I'm thinking I'll use that extra point for either 5% life on the left side of Bravery or the 16% Projectile Damage right at the beginning of the Ranger tree.

Thoughts?

I'm pretty sure you need that 4% flask effectiveness to hit the 50% needed for a 3 projectile Dying Sun.
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RellikIsMyGod schrieb:
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TenarWhat schrieb:
If we take Druidic Right instead of Alchemist, we trade 4% Flask Effectiveness for +10% Flask Duration as well as 15 flat and 15% additional mana which we are pretty tight on without focusing mana heavily on gear, and we can do it in 2 passive points instead of three.

I'm thinking I'll use that extra point for either 5% life on the left side of Bravery or the 16% Projectile Damage right at the beginning of the Ranger tree.

Thoughts?

I'm pretty sure you need that 4% flask effectiveness to hit the 50% needed for a 3 projectile Dying Sun.



I'm seeing 7 projectiles either way in PoB. I'm doing Alchemist after 90 so I can't play with it in game yet to see if there's a discrepancy between in-game tooltip with Dying Sun active versus PoB.

EDIT: Actually I misread Druidic Right, it's 20% Effect Duration whereas the Alchemist wheel has 24% to flask effect.

Either way though, I'm only coming out to a total flask effect buff of 46% with Alchemist, not 50%. So if it requires 50% to pull an additional projectile I don't know where to get it from.
Zuletzt bearbeitet von TenarWhat#2449 um 01.01.2018, 04:10:13
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TenarWhat schrieb:
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RellikIsMyGod schrieb:
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TenarWhat schrieb:
If we take Druidic Right instead of Alchemist, we trade 4% Flask Effectiveness for +10% Flask Duration as well as 15 flat and 15% additional mana which we are pretty tight on without focusing mana heavily on gear, and we can do it in 2 passive points instead of three.

I'm thinking I'll use that extra point for either 5% life on the left side of Bravery or the 16% Projectile Damage right at the beginning of the Ranger tree.

Thoughts?

I'm pretty sure you need that 4% flask effectiveness to hit the 50% needed for a 3 projectile Dying Sun.



I'm seeing 7 projectiles either way in PoB. I'm doing Alchemist after 90 so I can't play with it in game yet to see if there's a discrepancy between in-game tooltip with Dying Sun active versus PoB.

EDIT: Actually I misread Druidic Right, it's 20% Effect Duration whereas the Alchemist wheel has 24% to flask effect.

Either way though, I'm only coming out to a total flask effect buff of 46% with Alchemist, not 50%. So if it requires 50% to pull an additional projectile I don't know where to get it from.

You socket 1 Conqueror's Potency Jewel into the tree.
Hi, guys....Find one more way to 7 proj to barrage.
I crafted

This elder mod on belt, and change Conqueror's Potency Jewel to nice abyss jewel...
Hi guys, is it worth it to get Rat's nest with no enchant?
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supersayame schrieb:
Hi guys, is it worth it to get Rat's nest with no enchant?


I think your fine
But try get +1 soon
I got mine today at 15ex
After few uber with twice enchant I give up
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How far do you think I could get with about 5ex to start on this build? What would be priority purchasses?
is +1 barrage projectile enchant really worth 14-15 ex ?
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Dettlaf schrieb:
is +1 barrage projectile enchant really worth 14-15 ex ?


If you gear is decent and you aim on doing bosses than yes.
Is Qotf better than Shroud of Lightless for this?

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