Make Strongboxes interesting in Late Endgame
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Strongboxes are OK during early endgame but during the late game (level 95+).... I've largely been ignoring them since they mostly just dump the same useless sh*tty ground loot and occasional currency which we get from mobs. Waiting for the monsters to "load" is just not worth it.
The unique strongboxes are no better. Make these more interesting to engage with. My suggestion is to "infuse" these strongboxes with whatever mechanics are in the map that they are in. For example, if a map has breach, give strongboxes a chance to drop catalysts. The higher the rarity, the higher the chance. If a map has breach AND abyss, then strongboxes have a chance to drop both catalysts and abyss omens and crafting materials. Give the strongboxes a modifier for this... something like "chance to drop items related to map mechanics" or something similar. Just make them more interesting to engage with, please. Zuletzt angestoßen am 27.02.2026, 19:42:05
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