Controller Changes Needed Constructive Feedback.

I play exclusively with the controller and there are some real crazy issues that need some work.

1. SAME CONTROLLER CONFIG FOR POE1. I cannot stress this enough. I play both games and it messes with my head IMMENSELY when I switch back and forth. The only slight compromise I make is the flasks. My suggestion is that in POE1 you remap the D pad to the flasks and let the player change mapping.
2. Put show or hide map overlay on left trigger + down d pad. It is not used that much and the extra press is not hard. Keep the D-pad for immediately triggered items.
3. Move create portal to left trigger + left upper trigger. There is nothing more annoying than trying to pound the heal button and starting to cast portal. The left lower and upper trigger is very difficult for other mappings because your finger rests on the bottom trigger most of the time and switching takes a deliberate action not in flow. Since this is a weird combo ergonomically it makes sense to put portal there.
3. Move health to d-pad Up. Its a more natural and ergonomic position when trying to tap health. When you have to change your hand position it makes it harder and easy to accidentally cast portal.
4. Move mana to D-Pad down for the same reason as above.
5. In POE 1 re-purpose d-pad left and right to other two flasks where D-pad up is left flask, d-pad down is right flask, d-pad left is second from left, d-pad right is second from left and the center flask is on d-pad left trigger d-pad right.
6. Implement Click to lock on with right stick. This allows you to focus on boss while ignoring minions.
7. FOR THE LOVE OF GOD STANDARDIZE ALL VENDOR AND BENCH INTERRACTION. Buy/sell uses Y to sell and Y to buy back. Disenchant uses Y to disenchant A to remove! What? Also salvage bench is single button press and done? Implement a page to commit salvage operation.
8. Implement place holder icon for "interact" mapping on A.
9. Set left trigger A to swap weapon sets by default.
10. Allow the mappings to be dependent on weapon set. I should be able to assign dual wield mace strike to right trigger AND two handed mace strike to right trigger. When a player switches weapon sets they should be allowed remap and any contextual skills assigned to the weapon set should not be shown.
11. Get rid of mandatory remapping of portal in Clearfell. Map it by default. The user will have a mapping tutorial when they socket their first gem.

Thanks
Zuletzt bearbeitet von Kraythax#2592 um 27.02.2026, 03:56:38
Zuletzt angestoßen am 27.02.2026, 03:50:47

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