PoE2 desperately needs this feature... unless,
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...unless it wants to loose half potential playerbase on realease.
TRAINING GROUNDS ! a place where you can practice fighting all & any NEW/OLD /upcoming Uber's and Pinnacles with their fancy mechanics without loosing EXP or Materials to begin with even anyone doing that fresh foot in game HOPEFULLY wont be PoE1 v2.0. Ive personally been playing since 0.1.0 & can firmly say - dnt bother with it. WTF is the point of loosing currency/exp at high level where u can actually FIGHT them at top tier & without prior practise knowledge its just gonna be a dead part of endgame for REGULAR people without a neckbeard & 18hours a day to play this crap. No loot obviously & Training not only will it make players better - people without time to farm materials canalways come in to quick challenge self. to the point where YOU actually feel confident. to gather needed materials for REAL fight in progression) thats where Skill > Gear content would be a fair share alone on flexing on YT Zuletzt bearbeitet von easthood#7411 um 26.02.2026, 01:06:48 Zuletzt angestoßen am 26.02.2026, 01:48:07
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Training doll!!! Devs fear that some weaknesses would be revealed about balance, that's why they don't bring it to players. Some classes do insane damage even after nerfs. Obviously that's the reason they stopped providing informations about class % options as done it from the start 0.1.0 patch.
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Yes indeed,
Im also struggling to understand their approach on balancing since a year into early acess - the game still remains Path of 1Shots. Only logical & cost effective solution as business would be is to - open source the combat logs & let the 100K+ people fix it within a week no brainer DUH |
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