How does GGG expect people to provide feedback without....
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... a detailed UI menue log of combat damage in/out
crits blocks deflects evades es loss res penetration etc etc (it doesnt have to flash in your face, unstead a SIMPLE chat command to monitor combat action with selectable parameters and colors to distinguish output/inpt from a glance) Since, ....most likely 95% people have ANYTHING in chat turned on/off since its ether full of spam or other irrelevant clutter & a waste of screen space - i for one sure as f never bothered turning anything chat related since 0.1.0 How do you expect me to do 'Damage on Tuesdays' when I have no idea what day it is thats how PoE2 feels like currently. Uthink you know - untill u dont know shit getting 1 shotted Im not exactly sure what are they 'BALANCING' there past year.. game feels like a rigged arcade - 10mirror gear or 10div = same 1 shots Skill ISNT an issue issue is lack of developer feedback tools given in order for PLAYERS to pinpoint if indeed its a skill issue - or bad game design simply. since clearly, in over a year nothing has changed in terms of 'POWER CREEP' - almost feels reverse at endgame & all people can say is DO THIS - DO THAT naaaahhhhhh.... i know my build and the way everything already distributed to accommodate gaps, with no spare node or point left to improve. Why am i paying 500 div for some LINAGE SUPPORT u guys drop into game & ....expect me to BELIEVE without combat log numbers that dis crap really work? Sorry, im not that gullable anymore to even believe half things work as intended (described). Let people know in combat log data to ANY human with single braincell can evaluate on doing thir own observations of weak points thats all. rather simple quit overcomplicating things as EVERYTHING can be LESS wordy & instead direct Last but NOT LEAST, assuming this game will have PVP at some point in future - this data is a MUST Zuletzt bearbeitet von easthood#7411 um 25.02.2026, 20:09:32 Zuletzt angestoßen am 25.02.2026, 19:41:29
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