These changes would extend the game’s lifespan by 10 times.
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1、We could add a crafting system similar to Torchlight: Infinite, where players use a Divine Orb to lock a specific affix on an item, then spend a certain amount of Chaos Orbs and other corresponding currencies to reroll only that affix. Both the affix type and tier are randomized. It depends entirely on luck to roll a useful T1-tier affix. This mechanic will heavily consume Divine Orbs, Chaos Orbs, and other crafting currencies.
2、Greatly reduce the difficulty of obtaining high-tier affixes. Item Level 80 should be required for T3 affixes, Item Level 84 for T2, and Item Level 86 for T1. Alternatively, place a cap on the number of T1 and T2 affixes that can appear on low-item-level items. Also drastically reduce the drop rate of high-item-level gear by more than 95% to extend the game’s lifespan and slow down the overall progression pace. 3、Remove T16.5 and T17 maps, as they severely damage the in-game economy, diversity, and entertainment value. They make a hundred T16 maps feel pointless and erase the unique features of each individual map. 4、Remove most strategies that allow targeted farming of currencies and items. This is a game, not assembly-line work. Players want more surprise drops and excitement. 5、Consider launching a legacy/nostalgia server where all current seasonal content is removed, rebalanced, or reworked and released one season at a time. Zuletzt angestoßen am 25.02.2026, 09:10:20
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No thanks
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" Excellent ideas but it will stay a dream and you know the reasons... |
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