Brink Support Gem Makes Thorn Damage Gear Unusable
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Brink is a support gem that lets your skill build up stun on enemies, but never enough to actually stun them.
However, there’s an issue when you have Thorn Damage rolled on your gear. After using a skill supported by Brink on an enemy, the stun buildup is left nearly full, and then Thorn Damage from being hit fills the remainder, triggering a stun. This effectively forces me to throw away any otherwise amazing gear pieces that happen to roll Thorn Damage. It feels bad to see a great item and realize I can’t use it just because of one bad modifier. Edit: One solution could be making Thorn Damage behave the same way a skill with Brink would. That way Thorn Damage can still contribute to stun build up but not trigger a stun. Zuletzt bearbeitet von mattia2103#3008 um 03.02.2026, 03:16:32 Zuletzt angestoßen am 03.02.2026, 14:23:04
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Spoiler
Stun them w/ ur skill before they hit you. Nothing has enough melee attack speed for this to be an consistent problem. Thorns' retaliation contributing to stun buildup is a good thing, especially when paired with Crown of the Pale King unique.
Alternatively, find a way to convert all of your Thorns to Cold damage. Cold can't naturally contribute to stun build up. The OP has made it clear they made this thread to engage is antagonizing. Deny the pityparty. Zuletzt bearbeitet von LeFlesh#9979 um 03.02.2026, 10:59:15
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" Nothing? Also, I love consistency. If a plane would fall half the time I wouldn't board it. " Subject of the thread isn't "Crown of the Pale King unique and Thorn Damage" " First thing I'll do with my freshly rolled characters. Thank you. You're definitely not being disingenuous. Zuletzt bearbeitet von mattia2103#3008 um 02.02.2026, 16:11:38
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So, thorns damage shouldn't contribute to stun buildup?
It's common to have to tailor your gear to your build, especially if the build is meant to do something niche such as priming for stun without stunning. I could understand a unique with the mod "your hits cannot stun" or something. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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I've noticed a pattern where the validity of a complaint appears to be inversely correlated with the complainer's inability to not get hit.
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" Did I say Thorn Damage shouldn't contribute to stun buildup? There are plenty of possible solutions, and I’ll leave it to the developers to decide. One idea off the top of my head is to make Thorn Damage behave the same way a skill with Brink would. " Any additional modifier I add has a good chance of making the piece of gear not just bad but unusable: " " There's nothing niche about it. The first combo anyone uses when playing a purely physical, stun-heavy warrior build is Rolling Slam (the skill comes with an increased stun buildup modifier) with Brink, followed by Boneshatter. The support gem is even recommended. Do you maybe not understand what niche means? " There’s already a support gem that does exactly what you’re describing, it’s called Brink. Zuletzt bearbeitet von mattia2103#3008 um 03.02.2026, 08:41:11
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" You got me, good job buddy. |
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"You know supports don't apply to everything the character can do; they apply only to the supported skills. I offered a possible solution. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Yes, otherwise I wouldn't have made this thread, would I? I’m literally complaining about Thorn Damage triggering a stun after using a skill with the Brink support gem. " Hoping a unique item drops is your solution to a bad interaction encountered by Act 2? Good thinking. You should make friends with this guy: " Zuletzt bearbeitet von mattia2103#3008 um 03.02.2026, 08:26:20
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Spoiler
" Are you using rolling slam into boneshatter? If so, I hope you're using the animation cancelling technique otherwise it might explain why you're having such a hard time. For RS the first slam has bonus stun build-up, and the second slam has bonus damage to stunned enemies - I think the brink gem used to give extra damage to stunned enemies along with the inability to fully stun before they came out with the tiered versions that just give stun chance and inability to stun and I don't think RS had the extra damage against stunned enemies yet, but I could be remembering wrong. Doesn't matter anymore anyways. The way people use it with boneshatter is to do the first part of the slam, animation cancel, and boneshatter - from here, if they're still alive, you can usually finish them off with RS or whatever else. The animation cancel is achieved by using an interrupt skill/dodge. There's a few ways to do it and it's all preference - I used raise shield when I tried it but maybe you'll have a different preference. Worth looking into if it's what you're doing. Otherwise - are you doing some kind of niche stun-prime duo-build with a friend or something else? It seems kind of odd that a thorns prefix should be stunning your primed enemies before you get the chance to do it however else you were planning, AND for it be a consistent issue. The only thing I can think of off the top of my head is that it's stealing the opportunity for boneshatter, and you have brink on RS, and you're going through a whole, long, slow double-slam mace swing - which is granting the window for thorns to steal the stun, and your inability to be in "don't get hit" range. Elaborate a bit and we might be able to problem solve you out of this one. |
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