Shadow walker and stun locking
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Every now and again the shadow walker wouldn't be much of a pain in the donkey but on every rare monster? 1st time using headhunter belt and it's got me killed a rediculous amounts of time by putting me in blocked areas that not even the amazing majestic role (not a dodge roll) can get out of.
Another is stun locked. Now to counter this Bs I've got 3 stun charms on, that's 6 charges, can wipe out 5 abyss monsters with 6 mods but get stun locked to death by a normal monster is very tedious which also coincides with the issue above. It's really beginning to show you don't give a flying rats red behind about our time invested in your game. You keep the xp penalty even though glitches and bugs cause to lose 10% or even more (yes I know about the omen) through crashing, having to respawned at checkpoints to get things to work like the cylinder monsters in the temple that are asleep and take no damage, the vaal that should get woken up from the tables but don't, abyss pits that don't finish. Then there's the temple automatically closing weather you walk out the front door or portal out half way or finished thus not allowing to lock what we want and just watch hours, days, weeks even just lose 80% of the work done. Zuletzt angestoßen am 28.01.2026, 21:41:41
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