Cyclonic mobs wont trigger in Temple
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Cyclonic mobs is normally suppose to come to life when a player is near.
bug cause Cyclonic mobs to NOT activate when player is near while inside Temple. Changing character/relog will cause them to activate. Zuletzt angestoßen am 24.02.2026, 22:14:55
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Yea this is extremely annoying and it happens in every single temple. Please delete this mob from the pool or fix it. Im on ps5
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![]() Same here. The cyclonic construct just wouldn't turn on. I had to try to approach them multiple times, use different skills on them, and sometimes they would eventually wake up. |
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Confirmed: this frustrating bug is still well present and constant in Vaal Ruins Temple. It seems that they activate after the headhunter buff expire... so u must wait like 60 seconds in every room where they are present (Golem Works + Smithy).
This is laughable and ultra frustrating, also GGG is failing to fix this shit from more than HALF A YEAR!!!!!! Fix this damn thing FFS. |
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I'm gonna bump this til the end of time if GGG don't fix this unreal bug.
We can't waste minutes every runs just cause this stupid (simple to fix) bug. Additional note: The headhunter belt buff is not always correlated with the "activation" of those dumb mobs, sometime they reactive sooner , sometime they reactivate exactly when the headhunter belt buff expire. |
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Bump.
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Bump...
...til GGG stop wasting 60 seconds of ours lives when every mob of this type decide to go in sleep mode randomly. |
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yes this is very annoying. and happens pretty often
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