Trade Market Limits, Multiboxing Fairness, and Economic Inflation

Dear Grinding Gear Games Team,

I am writing to provide feedback on several critical issues affecting the gameplay experience and economic balance in Path of Exile 2.

1. Critical Issue: Trade Market Currency Collection Limit
The Problem: Currently, the Offline Trade currency collection inventory is capped at 5 pages (720 slots). With a Divine Orb stack size of 10, this creates a hard cap of 7,200 Divine Orbs. When filled, the NPC stops functioning, and my listings are automatically removed.

Why this is restrictive: While I understand the intent is to encourage frequent collection, this limit is incompatible with the current economy for two reasons:

Disruption of Offline/AFK Trading: High-end items frequently sell for over 3,000 Divine Orbs. The current cap breaks the core functionality of "offline" trading.

Scenario: I list items and go to sleep or work. I might sell 7,000 Divines' worth of goods in the first hour, hitting the cap. For the remaining hours, my shop is effectively closed, preventing other sales. As inflation rises, this bottleneck makes efficient trading impossible for players with real-life schedules.

Negative Impact on New Player Economy (Exalted Orbs): Selling items for Exalted Orbs consumes valuable slot space, reducing the effective room for Divine Orbs.

Consequence: Veteran players stop listing mid-tier (Exalt-priced) items to save space. This creates a supply shortage for entry-level gear, making it significantly harder for new players to progress and enter the market.

My Suggestion: I strongly recommend changing the collection inventory to have unlimited pages (or a significantly higher dynamic cap). Important Note: Please solve this by increasing storage, not by increasing the Divine Orb stack size. Players are accustomed to the stack size of 10. Changing it would force a re-evaluation of currency value and further exacerbate community frustration regarding inflation.

2. Game Balance: The Unfair Advantage of 6-Man Multiboxing
The Problem: While party play is encouraged, it is being abused by single players controlling 6 accounts ("Multiboxing"). One main carry is supported by 5 characters solely for Auras, Curses, and Quantity/Rarity bonuses.

The Impact: These players achieve 500%+ Rarity, extreme defense, and speed, gaining loot multipliers far beyond legitimate players. Streamers are even profiting by selling "courses" on how to abuse this mechanic. This is highly demoralizing for the average player.

My Suggestion: Introduce a mechanic to punish "stacking." For example, give monsters an ability that deals multiplied damage if multiple players are standing on the exact same coordinate (or within a tiny radius). Since multiboxers usually stack all characters together, this would counter the abuse without harming legitimate parties who naturally spread out.

3. Economic Crisis: Hyper-Inflation & Mirror Drop Rates
A. The Despair of Inflation: Inflation is outpacing player progression.

Scenario: A player farms 5 Divine Orbs in a night and feels accomplished. The next day, they wake up to find their purchasing power has dropped by 40%. Even if they work hard to farm 50 Divines a day, after 10 days, they still cannot afford a "3-T1-Mod Breach Ring" (now priced at 500D) because the item price rises faster than they can farm.

Result: This is devastating for players who do not run specific high-yield strategies (like Temple farming). Hard work feels meaningless when currency devalues overnight.

B. Oversaturation of Mirrors of Kalandra: Mirrors are currently dropping too frequently.

Consequence: When "Mirror-tier" gear is too accessible, players finish their builds too quickly and lose motivation. Conversely, "Near-Perfect" gear (slightly worse than Mirror-tier) becomes worthless because the market only values Mirror items.

Result: This devalues all other currencies (Divines, Exalts, Omen of Brilliance), making them feel increasingly meaningless.

Thank you for your time and for listening to the community's feedback.
Zuletzt angestoßen am 23.01.2026, 09:04:16
I think this league is beyond saving.
We'll just have to accept it for what it is and wait for the new league.

If it's of any consolation, I had only 1 Divine Drop in 60 hours, it dropped from a random white mob in Tier 8 maps......

My Temple is built 65% , so far I have 0 good drops from the temple


Therefore, Trade Market Limits are not the solution, trade market blockages are bad!

The solution is to increase the drop rates of goot loot / currency
If every player has more currency, then they can trade more and for better items
Zuletzt bearbeitet von ArdeleanuG#2185 um 23.01.2026, 00:38:58
Market should draw taxes for every posting item during the upload of the item in the list.


With this way all the prices will drom to 50-300 Din wich is the right amount also for stash and don't ruins transactions between players and their drops.
"
Gamikoulas#4133 schrieb:
Market should draw taxes for every posting item during the upload of the item in the list.


With this way all the prices will drom to 50-300 Din wich is the right amount also for stash and don't ruins transactions between players and their drops.





You are already taxed with gold.

Example: I just had a devine drop , I went to Ange and exchanged it for Perfect Exalted Orb and I was taxed with close to 100k gold.
Another example, I exchanged 1 Devine Orb for 15000 Regal Orbs and I got taxed with 180k gold.


Another example, I bought a TAlisman for 90 exalted orbs from another playing using the Shop Mechanic
I got taxed 34k gold

You are being taxed already. This is enough... I do not want to be taxed more.

Being taxed for offering my own items for sale IS NOT THE SOLUTION.
You're asking to be slapped in the face by GGG, aren't you tired of every punishment that you are receiving already?
Zuletzt bearbeitet von ArdeleanuG#2185 um 23.01.2026, 04:55:38
So I can see the source, can you share which video/steamer recently talked about the problems with the market and the need for listing taxes?

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