Honestly Positive Feedback

I loved poe2 since the start.
Never played poe1, came from D3, D4, Hades, WoW, Vrising... so I guess PoE2 simply connected perfectly.

The first char I played was a SSF War, went blindly, died dozens of times on almost every boss, had a ball through the whole campain.
From there, I played all 4 seasons (HCSSF, so my exp is quite different from the majority of players), learned a huuuuuge lot since then, and still have the same fun (if not more) playing the game.


I know that a lot of complaints is about how X build is broken, (from lightning spear, to Deadeye, to plants), but on every season a try new builds and had fun with all of then. It didn't mattered to me if it does not kill every boss in 3 seconds (or less) neither clear 3 screens of mobs with each button pressed (and u obviously need only 1).
I enjoy because the builds I played where fun, the skills were impactfull and responsive, the interactions between skills are interesting.
Yes, there are still a lot of problems that need to be solved, Parry is a joke, Its close to impossible to play full eva on a HCSSF char, a lot of interactions sounds junky or weird (I'm looking at you, Arctic Howl), but overall, most of the builds I've played, I enjoyed.
I dont play poe1 EXACTLY because the 1 button build and blast the whole screen is boring to me (although Parry is still a joke), I dont play d3 or d4 anymore cause poe2 brought to me a fun that those before wasnt able to.


The progress of the game, from 0.1 to 0.4 is also something amazing to see, there are a shitton of problems yet, but we cant ignore how much the game have improved. The viability of a armour build, deflection, changes to ascentions, the changes on the endgame (although thats where it still needs a lot of improvements), on loot, on uniques, and so much more!


Again, my POV is from a HCSSF player, so if a big monkey with a oneshot skill can change directions while charging as if its some kind of carousel (his tracking is better than of most players, come on), or if some bosses are kill fast or die a miserable death (Grand Adjudicator is a impossible boss if u kill him slowly), I AM gonna bitch about it.
If its so hard to find a good weapon and we're so dependant of it, then all I CAN do is find a build that dont need it (<3 ShieldWall War)
If half of the end game mechanics are utterly useless (I mean, expeditions is there for what, a 3% chance to NOT destroy a good weapon? At least Breaches give good xp), it's just bad to interact with them (and I'll complain about it, of course).


Anyway, a lot of problems, but also a huge amount of hits (PoE2 Druid is the best Druid ever).
The game is fun. The devs play it and they want it to be fun, we all play it and we (supposedly) complain cause we find it fun and want it to solve its problems.


Huge hug to you all, and keep up the good work (and please stop with one shots because of "vibes")
PS: just to be clear, im not asking to nerf monkeys or any boss to the ground, I'm asking feasible, interactive counterplays. No amount of knowledge can save me from getting trolled by the arena where we fight Silverfist and get hit by his oneshot cause I stumbled on a Wall (cause he hugged it while running to me before I entered its open area) or on a random mob that came from nowere.
Knowledge also wont save me if, when I'm slowly (and fairfully) fighting Grand Adjudicator, he makes 90% of the arena a lightning hell which makes impossible to dodgne any of its other skills.
Makes it hard, makes it hit hard, but makes it possible to dodge, possible to counterplay aside from "welp, if u let him cast this, then ure dead"
Zuletzt angestoßen am 22.01.2026, 11:03:00

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