World map, Atlas skill tree, and more.
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World Map to choose a map is by far the most frustrating UI/UX to navigate in modern gaming
- it incrementally gets worse as you complete more maps. - the more maps you do the more time you spend swiping your mouse through the UI to look for what you need. Atlas skill tree needs sets now - we need an equivalent to the three sets of atlas passive sets that we get in POE1, especially since endgame is only going to expand. - farming between different league mechanics require different setups for the main Atlas Passive Tree Light stuns and DOT damage against players are overtuned - light stuns will overwhelmingly stunlock you, even with investment into stun threshold - DOT damage(ignite/bleed mostly) have been bugged or overtuned noticeably Regular map bosses have too much RP/Immune phases - additionally there are far too many one-shot mechanics throughout all of the map bosses - these wouldn't be an issue if the loot from bosses were buffed Many maps need another passover on spacing and design - Rituals still spawn in the tiniest of spaces within maps - Mansion map is an amazing addition to campaign but terrible as an Endgame map - Abyss pits are blocking too many passageways - Expedition adds too much clutter We need a settings option to disable Hint windows during mapping - the Hint windows are when a player hovers over underlined text for more information about that text - this issue is apparent when trying to attack mobs but expedition or other mechanics have their windows popup, only for that windows to hover over the monster until you manually press X on the window Zuletzt bearbeitet von jinsoo93#1620 um 21.01.2026, 13:19:57 Zuletzt angestoßen am 20.01.2026, 22:38:23
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