Totem feedback

Tumultuous league, but landed quite well.

Spell totem needing charges is still bad design.
The playstyle is incompatible with it and most ppl hate it. The fact that you need an endgame unique to make the build not painful shouldn't be a thing.

Totems already have so many restrictions: we lose a support, the damage scaling is mediocre, we need to deal with the limit, and the Ancestal Bond keystone is unusable.
We don't need to deal with charges too!

Why not use the restriction of the limit since it already is a cap for the playstyle? Totem is about having multiple turrets; it feels good to have a lot of them
my suggestion is remove charge on the skill and add "spell socketed deals 50% less damage" + "totem deals 10% more damage per totem".
and change the Ancestral bond keystone do something like "totem limit is increased by 100 of your highest stat." stat stacking is dead and it gives other ascendancy a way to scale totem count with little investment without stacking spirit, which is incompatible with spells since scepters don't scale spell damage.
Zuletzt angestoßen am 20.01.2026, 22:05:48
And let us use infusion on totem.
Also, infusion is so binary I feel like it needs a rework:
spell with infusion = good, no infusion = zero dps

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