Dying because I fell over is sOOOOOOOOOOOOO coool
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We need more of that.
Zuletzt angestoßen am 19.01.2026, 00:53:28
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"heavy stun when get attack while running" is the most successful design in game history.
because it showed perfectly what GGG's game design principle: "Every benefit has a drawback" Zuletzt bearbeitet von InterfaceBoy#4817 um 19.01.2026, 02:32:38
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