Sprint Stun

Like, come on for real. When a player is tanky with 4k hp,ES etc. They should not take a stun from normal, magic mobs and fall down on the ground. Perhaps a rare would be reasonable as a strong mob, but getting stunned by weaker mobs is just insanely unreasonable and annoying. It makes the gameplay boring. We want to interact more and feel the character performing not getting stunned more often by stupidity limitations created by the devs under the philsophiy of punising player or whatever they call it "high risk/gain".


Another way can this be resolved perhaps keep it as it is for ranged or spell casters but improve it for the meele builds. They need to sprint so they can align a little bit in speed with ranged/casters.

This should be improved and adressed by 0.5 .




Zuletzt angestoßen am 05.01.2026, 19:24:15

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