Jump function for dodge

GGG, could you please consider creating an alternative animation loop for the rolling dodge move when using it against something your character might jump on? It's absurd to watch a character try to roll over a half-meter-high obstacle when they should be able to easily jump over it.
Neden yaşıyorsun?
Zuletzt bearbeitet von Jideament#2792 um 04.01.2026, 06:12:30
Zuletzt angestoßen am 04.01.2026, 06:10:44

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