Jump function for dodge
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GGG, could you please consider creating an alternative animation loop for the rolling dodge move when using it against something your character might jump on? It's absurd to watch a character try to roll over a half-meter-high obstacle when they should be able to easily jump over it.
Neden yaşıyorsun? Zuletzt bearbeitet von Jideament#2792 um 04.01.2026, 06:12:30 Zuletzt angestoßen am 04.01.2026, 06:10:44
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