Damage is very low before enemy is pinned
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Recently (probably after last patch) I started to notice that I don't deal damage until I pin the enemy. Only damage from my mirror copy and ballista totem is registered. Once I pin the enemy I start dealing damage.
I am using only Siege Cascade as a damage dealing spell. This is my passive tree loadout: ![]() Here is an example of how this works right now: https://youtu.be/2KYM_NJInwY I play mercenary witchhunter. I could think that it's just that I have tiny damage without pinning, but it says I have 180k dmg per shot, and I hardly push 50k before pinning. It's either not registered properly, or for some reason reduced a lot. I also have Witchbane + No mercy nodes in my ascendancy. I remember playing a few days ago and it was dealing damage before pinning fine, much much more than it is right now. Zuletzt angestoßen am 27.12.2025, 08:47:18
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P.S.
After I pin the enemy first time, and its duration finishes, I start doing around 200-250k dmg per shot. It's only these shots before I pin the enemy first time deal around 15-20k dmg max |
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