Scarred Faith is too weak when enemy Monster Power is low

Scarred Faith recoups 5% of physical damage prevented per monster power of the enemy that hit you. It's amazing against unique monsters, who always have 20 power, meaning you recoup 100% of the physical damage prevented.

However, against lower rarity enemies, it does almost nothing. Normal mobs have a power modifier of 1, magic of 2, and rares of 5, with base power depending on the actual enemy: a small beetle will have a lower power than a Quadrilla.

Since Scarred Faith disables regenerating and recharging ES, apart from leeching ES (which you need Soultether or Essentia Sanguis for), this will be your only way of recovering ES.

We can calculate the power an enemy needs to have so that we always fully recover our ES (assuming we have enough armour to prevent 90% of the damage): It needs to be around 2,2, as 0,9*0,05*2,2=0,99.

It's hard to see what the actual power of enemies is, but from trying it out a while, so long as the enemies hitting you aren't rare or unique, you will pretty much always sit at empty ES.

Then there's the issue of it only working on physical damage: If a hit deals elemental or chaos damage, you can't recover the ES you lost from it at all.

Here's how I think this Keystone can be made better:

- If you have armour applying to elemental damage, the elemental damage that is prevented by that armour also needs to recoup ES.
- Make it so it's not completely useless against non-rare and unique monsters: Maybe by treating enemy power as at least 2.
Zuletzt angestoßen am 25.12.2025, 06:59:06

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