This game is so poorly designed monsters get stuck

And I don't mean stuck like stuck-in-wasll-bugged or something. I mean their models are bigger than the tight corridors that pass for map layout. It's completely insane when you think about it but this is what we've come to expect from The Vision, haha
Zuletzt bearbeitet von Johny_Snow#4778 um 25.12.2025, 03:26:25
Zuletzt angestoßen am 25.12.2025, 04:53:12
which monsters?

are you kidding? maps are fkn empty.
The big hulking types can't go through certain doors, for example
"
Johny_Snow#4778 schrieb:
The big hulking types can't go through certain doors, for example


It's called hitbox and if a big monster with big hitbox can't go through a small door hitbox then it's working.

Use it to your advantage before GGG adds blink to monsters.
1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793
2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605
3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886
"
insa#8094 schrieb:
are you kidding? maps are fkn empty.
You mean abysses packed maps? This shit is so dense sometimes that on confluence map there is no room to move.
On Probation Any%
Zuletzt bearbeitet von Dxt44#4050 um 25.12.2025, 04:53:40

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