Feedback on Version 0.4
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(AI translation)
Positive Feedback Performance This version has significantly improved performance. The claimed "at least 25% boost" is no exaggeration. Environmental Art The artistic concept and execution of the Vaal Vault are exceptionally high. This time, it truly reaches the level I expect from a proper sequel. (Thanks to my fellow artists.) Worldbuilding I've noticed you've added a lot of background lore, dialogues, etc., that flesh out the world. Thank you. This is an essential part of creating a lasting RPG. Also, the character development for the Druid. At first, I found their accent odd and their personality not particularly "cool." But as I played more, I started liking him more and more. As a "wild person" connected to nature and animals, his portrayal is very successful. Gameplay Tuning I'm glad you've toned down the mechanics and items that turn players into superhumans. This league, I built a Storm Druid build completely using the basic skill synergies provided by the game and my own theorycrafting (like every league before, except Lightning Spear). No ultra-fast character, no one-button screen nuking. Every skill can play its role. It ended up looking cool and can easily clear T15s. So, how do you make players not all play destructive "superman builds"? Well, it's precisely by optimizing the experience and power of these understandable builds like this. Good luck. (Sharing my build:) https://poe.ninja/poe2/profile/xxxx491139949-1344/character/%E9%A2%B3%E9%A2%A8%E6%89%93%E9%9B%B7%E6%94%BE%E7%81%AB%E6%B5%81%E5%BE%B7%E9%AD%AF%E4%BC%8A Issues and Feedback: Performance & Visual Clarity This version reaches a passable level for a commercial game. Performance with many monsters on screen is significantly better. However, in my build which generates a lot of player skill effects, I still experience considerable frame drops even when there are no living monsters left. I checked my performance panel, and it's still 100% CPU bottlenecked. CPU latency vs GPU latency can be 25ms vs 3ms. In these situations, visual clarity also starts to suffer. I'm not sure how you plan to address this, but the "Low FX" settings in D3/D4 are actually quite good. Low FX effectively shows the active area of effect, while High FX complements it with full visuals, all while improving performance and reducing draw calls. Character Animations The Druid's animal forms (including the newly provided animal form skins) still look a bit off, especially the fluidity and animation design when they move. The wolf (and lizard) forms have a choppy, retro D2-era feel... Considering some of the, let's say, less aesthetically pleasing skins you've sold in the past, maybe your character art team needs a buff, LOL. Cosmetic MTX Design Have you considered creating more complete, thematic designs? For example, based on story progression and worldbuilding, develop a character concept and create a full set of cosmetics around that concept. Right now, it feels a bit piecemeal. For instance, the Druid "Whirlwind" effect you provided this time is just sitting there alone, unrelated to anything else. This isn't the best way to fulfill player fantasies. Chinese Localization The Chinese translation for the international version (not the Tencent-published Chinese client) still has issues. Over the past year, I've made two forum posts and sent one direct email feedback regarding these problems. Unfortunately, version 0.4 still shows no significant improvement. Please don't give us text that's worse than AI translation. Zuletzt angestoßen am 24.12.2025, 08:18:33
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