PoE 2 Uniques are still kinda crap

Yes there are some chase items, but overall so many bad uniques that aren't even useful for leveling.
What I really enjoy in PoE 1 is going through Uniques (some obscure) and making a build around them. There are just loads of options. I know PoE 2 isn't complete, but I don't even see one tenth of the amount of options.
Zuletzt angestoßen am 26.12.2025, 18:22:52
Rather than a hyper-optimized build, it can be fun to create a unique-centered character, especially with all the lore-themed uniques. I've made Daresso builds, an Ahn build, a Cthulhu Mythos build, and others. So long as it's fun to play, it doesn't have to clear screens at a click of a button, or vaporize aspirational content. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Raycheetah#7060 schrieb:
Rather than a hyper-optimized build, it can be fun to create a unique-centered character, especially with all the lore-themed uniques. I've made Daresso builds, an Ahn build, a Cthulhu Mythos build, and others. So long as it's fun to play, it doesn't have to clear screens at a click of a button, or vaporize aspirational content. =^[.]^=


thats all fine, but at least clearing a map should be possible, currently it isn't. Most uniques have beeen thrown randomly together with no actual plan for their usage
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
"
tsunamikun#0433 schrieb:
"
Raycheetah#7060 schrieb:
Rather than a hyper-optimized build, it can be fun to create a unique-centered character, especially with all the lore-themed uniques. I've made Daresso builds, an Ahn build, a Cthulhu Mythos build, and others. So long as it's fun to play, it doesn't have to clear screens at a click of a button, or vaporize aspirational content. =^[.]^=


thats all fine, but at least clearing a map should be possible, currently it isn't. Most uniques have beeen thrown randomly together with no actual plan for their usage


None of my builds have been incapable of clearing maps; they might not do so at the rate of speed in vogue amongst the zoom-zoom crowd, but then, I don't hold those builds up as an example of how I want to play. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Raycheetah#7060 schrieb:

None of my builds have been incapable of clearing maps; they might not do so at the rate of speed in vogue amongst the zoom-zoom crowd, but then, I don't hold those builds up as an example of how I want to play. =^[.]^=


not talking about poe1 my man, I talk about poe2. And yes you can slot in a random unique and it my not brick your build, but wearing it will give you way more disadvantages than advantages. There will also be no point in 90% of cases, because those uniques don't actually give interesting interactions, they are just placeholders or leveling uniques.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
"
tsunamikun#0433 schrieb:
"
Raycheetah#7060 schrieb:

None of my builds have been incapable of clearing maps; they might not do so at the rate of speed in vogue amongst the zoom-zoom crowd, but then, I don't hold those builds up as an example of how I want to play. =^[.]^=


not talking about poe1 my man, I talk about poe2.


My mistake. =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I agree, those that I do see some value in (for at least leveling), they're so held back by their total lack of defenses. Note, I do think this is fine, for now, while things like classes and skills (and core weapon types) are still being worked on. But it is a problem that needs solving before full release.

I also think PoE2 Feed back should be in the POE2 Forum.
Zuletzt bearbeitet von Northern_Ronin#6465 um 24.12.2025, 21:00:58
Average PoE 2 Unique -

+30% movement speed on sundays, -30% every other days of the week.

Cannot wear Helmet, gloves and belt.

5% chance to get AIDS when dodge rolling




(Keystones also kinda suck and are way too niche)


Zuletzt bearbeitet von WickedSausage#2727 um 25.12.2025, 01:39:42
"
not talking about poe1 my man, I talk about poe2. A


Same problem exists throughout POE1, especially the assortment of terrible endgame unique weapons (level requirement 60-70+).

It seems that devs take pride in going through their "so this is going to be a unique item" checklist:

- no life bonus
- no res bonus
- no armor/evasion/ES bonus
- throw in some negative/curse effects for "theme" and "flavor"

Heaven forbid "casual" players have some deterministic alternative for decent endgame/mapping gear dropping ON THE GROUND. The only allowed gearing pathway is 20 steps of gambling...erm, "crafting".

To those who say "you can't buff X item because everyone will use it", well there are plenty of unique item examples in POE1 in which no one uses item X. Perhaps we can come to a middle ground between "everyone uses item X" and "no one uses item X"? I think that's a reasonable expectation for the proclaimed "greatest ARPG of all time".
Zuletzt bearbeitet von mnieradko#6070 um 26.12.2025, 18:27:05

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