Temporal Chains!
|
I just ran another map with frost spots and temporal chains, it's no fun at all. Who on earth came up with the idea of slowing players down to the absolute limit? Please remove this nonsense or rework it so the movement penalty is reduced to a tolerable level.
Zuletzt angestoßen am 24.12.2025, 10:38:05
|
|
|
You've no idea how generous GGG is:) Poe1 had rare mobs apply silence curse all the way to 3.15 (year 2021 lol). And yes, silence is what you think it is, all spells are just shut down. So, still slowing players in 2025 is "okay" by poe standards.
|
|
" Please don't write things like that and give GGG strange ideas; who knows what else we might encounter in future updates. :) But all joking aside, I think POE 2 is otherwise on a very good path so far. Zuletzt bearbeitet von Firebird889#1902 um 24.12.2025, 05:07:43
|
|
|
I agree that the default slow value should be turned down abit.
I however dont think temporal chains is as bad because you can alot of the time avoid it. And you also have more options of dealing with it. Chilled ground however is just terrible. Its just permanent unavoidable slow that covers 90% of the map. And getting chill immunity is for most classes essentially impossible outside of spending 60div on megalomaniac. |
|
" Okay, one way to avoid it is by using points in the passive skill tree, but these aren't distributed well enough for all classes to be easily utilized. And I don't like being forced to play a specific class just to be able to deal with these effects. If it were up to me, GGG should just remove it; if not, it should at least be nerfed. It slows you down so much that it's no longer fun, and I have the mod on practically every second waystone so far. |
|
|
Theres a rune with 50% reduced curse effect for Body Armour, and silver Charm for chill effect.
Runnig every map without Reading the mods and never have any issues with those mods anymore |
|



















