Huntress Suggestions

I mostly want to just get these ideas out there in the world in case any of the devs might agree or find them interesting.
Huntress is my favorite class fantasy, so I'd consider myself a Huntress main.
I have primarily two suggestions, one about quivers, and one about ideas for the third ascendancy.

---Quivers with Spears---
Personally I'm more of a melee player. The console controls in POE2 for aiming aren't great, so projectile builds are always more frustrating than melee for me. That said, I do think that quivers should be compatible with spears. Thematically this makes sense because javelins aren't boomerangs, they don't just return when you throw them, so you would have a bag of javelins at your side like bows have with arrows. Functionally, this could sort-of replace the functionality of the Dance with Death Keystone Passive, since you are trading the risk of not running a shield/buckler for increased skill speed, which makes more sense on projectile focused builds. This would also open up the "increase bonuses of equipped quiver" passive nodes for spear users.

Implementation:
This could be implemented a number of different ways.
1. This could be through some new Ascendancy perk, which is frankly the idea I like the least.
2. This could be done through a Keystone Passive, Unique Spear, or Unique Quiver, perhaps with the trade-off of not being able to use melee skills, kind-of like how the druid has that Keystone that lets him equip scepters with talismans.
3. This could simply be balanced to work without any other bells and whistles. This would open up the potential of locking your spear to both weapon sets and using your weapon set passives to split bonuses to projectile and melee damage, letting you run a shield/buckler on your melee set and a quiver on your projectile set. I already did this setup once, just with an empty offhand instead of a quiver to use the Dance with Death Keystone.

Regardless of how it's implemented, it would open up more build potential by giving the spear projectile attacks easier access to bonuses like "chance to poison", "chance to bleed", or "increased stun buildup", and I think this would be a good thing.

---Spirit Caller Ascendancy---
With the release of the Huntress, The Spirit was added to the game, which is a buff that boosts random rare monsters with a range of different animal attacks: Serpent, Stag, Monkey, Ox, Leopard, Wolf, etc. (Owl? I can't remember them all). During 0.3.0 I put together a Primal Strikes build, and I really loved how that skill summons a stampede of stag spirits when Ancestrally Boosted. It left me wanting more skills that functioned like that, so I would like to see the third Huntress Ascendancy explore a heavy Spirit theme and/or Ancestrally Boosting attacks other than Primal Strikes, (and with the Wayward Spear on Mt. Kriar we got a glimpse of what this Ascendancy could look like).

Implementation:
I'm aware that there are some unique charms that let you become possessed by specific spirits, but I've never gotten one, so pardon me if some of these effects already exist through those charms.
1. There could be simply a passive that possesses you with a random spirit on some condition, like "every x amount of seconds" or "on killing rare monsters" or something. This is probably too similar to the Ritualist's perk for rare modifiers.
2. A few of the spirits could be split into different branches with different overall themes. This could let you focus in on a few key spirits and have more control over your build.
3. All of the spirits could be arranged into different clusters based on which spirits are associated with projectile damage, melee damage, different elements, minions/companions, defenses, speed, or however would make the most sense to split them up. This could be simplified by using the multiple-choice nodes like the Pathfinder Ascendancy's Brew Concoction passive (or, y'know, how many Atlas passives work), in order to select the different spirits, which could be used to balance the spirits so that certain spirit buffs can't be selected together.

Ultimately I would like to see this built around Ancestral Boosting just like Primal Strikes, but since Ascendancies can't have weapon specific perks, perhaps different spirit attacks could be tied to different elements, attack types (slams vs strikes for instance), or Ancestral Boosting itself (which would help tie it to martial weapon attacks instead of spells).

I hope this was the right place to post this.
Happy Holidays and thank you for reading.
Zuletzt angestoßen am 23.12.2025, 16:43:16

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