5+ more clunky things about UI part 2

1. Item window pinning
Can we prevent pinning the item window in the options? I somehow pin it constantly without knowing how. It then gets stuck on the screen.

2. Selling items with Ctrl
When selling items to a vendor, I hold Ctrl. When I move to the next item, sometimes the item window doesn’t show up. I then have to either release Ctrl and press it again, or move the cursor off the item and back onto it.

3. Well of Souls waypoint
Can we have a dedicated waypoint for the Well of Souls? Every time I find a good item and slam a bone on it, I have to:

move to a waypoint

click the well

move from the waypoint to the cliff

It would be great to have a dedicated waypoint to the Well that we could place in the Hideout. Clicking it would teleport us near the cliff.
This kills two birds with one stone: immersion is preserved (you still move to the cliff), and it’s less clunky for players.

4. Berserk skill button
We need a skill button on the quick slots for Berserk. You can make builds based on it, but boss design with multiple talking phases (e.g. Atziri) makes it awkward.
Currently, we either have to:

open the skill window to turn it off, or

burn flasks (This wouldn’t be an issue if flasks refilled at the start of each phase, but they don’t.)

5. Dedicated sprint button
I would love a dedicated button for sprinting. Sprinting out of dodge feels strange right now.

6. WASD + sprint issues
There is a problem with WASD movement and sprinting. It feels clunky compared to mouse sprinting. You get stuck on props and corners.
You should add smoother collision surfaces to objects. There is also no grace or forgiveness when jumping over corners.

7. Mouse steering while sprinting
It would be nice if we could slightly guide the character with mouse direction during sprinting, even when using WASD mode, without pressing any button, when sprint is active.

8. Atlas completion indicators
In the Atlas screen, there are objectives. It would be nice if they had a clear mark indicating when we have completed them.
Zuletzt angestoßen am 23.12.2025, 02:21:23

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