Random Mini & Full Freezes (No Crash / No Logs) — Early Findings & Workaround
|
I wanted to share some early findings around random freezes in PoE2 on NVIDIA, especially during boss fights, temples, and high-effect content. This is not a full, in-depth test, but it has been consistently working for me so far.
Symptoms Game randomly freezes or goes “Not Responding” No crash dialog No useful Event Viewer logs Reliability Monitor shows: PathOfExileSteam.exe stopped interacting with Windows Happens mostly: during bosses during heavy particle effects sometimes mid-map, sometimes in temples / trials System: NVIDIA GPU Occurs across multiple driver versions Initially using DX12 Likely Cause Based on behavior and testing, this appears related to async shader compilation causing a GPU deadlock under load. When new shaders compile mid-combat (boss abilities, heavy effects), the render thread can stall indefinitely, resulting in a freeze with no clean crash log. This also explains: Why freezes feel random Why they often occur during bosses Why no crash dump is generated "Confirmed" Stable Workaround (So Far) Switching to DX11 and disabling async shader compilation has fully eliminated freezes for me so far. " Results: Longer load screens (expected) No freezes No “Not Responding” Bosses, Vaal Temple, and high-effect content completed without issues DX12 Status (Limited Testing, So Far Positive) DX12 has also been working so far when async is disabled, though testing is still limited. " With: FPS capped (60–90) NVIDIA Low Latency Mode OFF Overlays disabled I’ve run a few maps and multiple bosses without issues using this setup, but I wouldn’t consider it fully validated yet. DX11 remains the safer option for longer or heavier sessions. Important Notes This is not a full stress test Results may vary by system Reinstalling the game did not help in my case Driver changes alone did not resolve the issue This does not appear to be a hardware stability problem Crashes may not appear in Event Viewer — check Reliability Monitor (perfmon /rel) Summary / Recommendation If you’re experiencing silent freezes or “Not Responding” hangs: Try DX11 + --noasync first DX12 may work with async disabled, but results are still early Keep FPS capped and overlays disabled Posting this in case it helps others — happy to update if further testing changes the outcome. Zuletzt bearbeitet von Katasstrophy#1419 um 22.12.2025, 13:11:48 Zuletzt angestoßen am 22.12.2025, 13:09:49
|
|








