BOSS CONCEPT: Kill order determines reward, easy/hard mode
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Think 2 bosses.
If one boss dies, the other always heals. If it happens at the same time, easy mode is chosen. The remaining boss' difficulty depends on which one you chose. The harder variant of the fight could drop a guaranteed random unique - maybe trigger a voice-line communicating buffed rewards. Zuletzt angestoßen am 22.12.2025, 06:27:45
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